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The Media Cafe - The Ring Disc

Company Description :
The Media Cafe began in 1994 as a sound-oriented production and technology company. Commercial music composing and soundtracks were the majority of the company's revenue in its early stages. This quickly changed to sound technology-based solutions for industry such as developing interactive soundtracks for video games, compression algorithms, and real-time sound environments for 2D and 3D applications. With offices in New York City and Urbana, Illinois, the small company grew from 4 to 30 people within a year (in 1997).

Project Background:

The RingDisc, a CDROM-based interactive guide to Wagner's Ring Cycle, features the Vienna Philharmonic recording (Sir Georg Solti conducting). All 14.5 hours of digitized sound - captured by The Media Cafe's audio compression technology - are synchronized to the full piano-vocal score, the German libretto with English translation, and a running analytical commentary. This product was reviewed by numerous publications such as the New York Times (a full spread on the front page Sunday Art section), NewsWeek, The Chicago Tribune, and many more. It was also named one of PC World's Top 100 CDROMs.

Read Ring Disc reviews >

My Role:
My initial position was director of production, but I soon became the VP of Production and sat on the board of directors. Every product that was created by the company was developed and coordinated by the VP of Technology and myself. This sounds pseudo-impressive but consider there were only two dozen people in the company: who else was going to be in charge of production, user interface development and marketing? One wears many hats in a start-up company. In the first stages of business, I was responsible for all the production from GUIs to application mockups to websites and 3D graphics. As the company matured, I managed a small, but potent production group which consisted of a graphic designer, 3D modeler/animator, writer/editor, web specialist/coder, and sound designer. Overseeing production was not the only responsibility; participating on the executive board and developing new business opportunities and plans were also part of my position.

 

Ring Disc - Product Release: March 1997

Product Description:
A brilliant educational and entertainment package, The Ring Disc features the definitive Vienna Philharmonic recording (Sir Georg Solti conducting). All 14.5 hours of digitized sound - captured by The Media Cafe's innovative audio compression technology - are synchronized to the full piano-vocal score, the German libretto with English translation, and a running analytical commentary.

Comprehensive analyses, hypertext links, and powerful search functions are included to increase the user's access to this multi-dimensional resource. The Ring Disc also contains more than one hundred original essays by Monte Stone and J.K. Holman, and a full-color image database including some rare and unpublished archival photos. This CD-ROM will open new windows into The Ring Cycle for expert and enthusiast alike.


Character's interface

Synopsis interface

Symbol's interface

Main application interface

CD insert cover and back

Box full spread

Full-page teaser ad in OperaNews Magazine, Feb 1997

Fourth ad in sequence, OperaNews Magazine, April 1997
 

 

Dylan: interactive, real-time environments - 1996/7

Product Description:
The Dylan project was born out of the real-time sound environment developed for Esoteria. Real-time sound synthesis and scheduling didn't exist for developers or creative producers and Dylan was The Media Cafe's attempt at filling that void. This was the working demo used to sell the idea. Dylan was a very cool prototype... but it didn't go too far.

Esoteria was a million-dollar effort to revolutionize the gaming industry with fluid, real-time 3D environments coupled with dynamic sound tracks and effects. Conceived by Mobeus Designs, the video game used The Media Cafe's interactive sound track technology which dynamically responded to a user's every move. The music would change depending on scenario/narrative, 'intensity' of scene (number of enemies or friendlies in area), terrain, environment, etc. Real-time sound processes would also add to the sound effects.



General application interface

Application slider interface (mockup)

Demo: real-time 3D interactive interface

Interactive demo models

Interactive demo models
 

 

 

 

 Portfolio:


• RiverWeb
• Machinechild
• Ring Disc
• Animation
• Web Applications
• Web Spaces
• Extraneous Design


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    http://www.mit.edu/~juhan    Copyright 2004 © Juhan P. Sonin. All rights reserved.