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House Rules and Unit Pricing Analysis


Overpriced Units (plus house rules):

I never change the price of a unit, as that would change which armies are legal. Instead, I adjust the stats or ability wording in the smallest way possible. I want the unit to behave just like the designers intended, but for it to actually be worth using. I only do this in cases where the unit would really never otherwise be bought (not when the unit is merely low quality or over-specialized).


Wishful Thinking (no house rules)

These units have abilities that should have been reworded to make the more relevant. The units themselves are still usable, but it's a shame that their abilities aren't better thought out. I don't bother with house rules in these cases, since I don't like making lots of changes.

  • Major X17 (the gladitron hero) -- 100 -- should be able to grab units of any size.
  • Valguard (the charging barbarian) -- 100 -- should adds5 to berserk rolls, not 1. That is, the Tarn would go from a 25% chance to a 50% chance, rather than only to a 30% chance.
  • Tarn (the viking berserkers) -- 50 -- should be common, not unique. Hasboro thought that everything in the base set should be unique, but there is no reason not to let people buy lots of these guys.

  • Underpriced Units (no house rules):

    None of these units are so good as to ruin the game, but I would be willing to pay 10-20 more points for any of them. I leave these as they are, but resist the urge to put them into every army.