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Requires: 3 master sets, 1 road set
2 players, 400 point armies, 10 rounds. Setup on gray regions at opposite corners.
Special Rules: none
Theory: The high ground is of limited value, since it is easy for low-land units to hide and nearly impossible for high-land units to do so. It's a long way up with no runes to tempt you and no cover once you're there.