Back to rseater's heroscape page.

600 point Armies:


Marro Marro Marro (600 pts) - Lucky

drones x3, horseman, gunners, mindshackler, dragon

Record: fairly random due to Ne-Gok-Sa's mindshakle, but average performance greatly depends on skill

Theory: An extremely obvious design, but tricky to play right. Mindshackle only works against unique units, and it's only ever going to happen if you keep your dragon alive (to boost the 5% change to a 10% chance). Head-to-head, you can expect to steal an undamaged Krug before he kills you. Just avoid really high attack-powered foes, and you'll be ok. Use the Marro Drones to handle common units (which they will usually beat), but keep them away from powerful heroes. Rush in with Ne-Gok-Sa if a unique squad or hero gets involved, then focus all your turn tokens on rolling those mindshackle dice -- don't attack, since you want to steal a healthy unit! Balancing between the drone and shackler is tricky, but possible.

Keep your dragon in reserve until Ne-Gok-Sa dies, then move him against your single most dangerous target; the dragon's d20 bonus only really matters for mindshackling.


Aura of Attack (590 pts) - Defend

Taelos (180), Omicron Snipers x2 (100x2=200), Syvvaris (100), Guilty (30), Raelin (80).

Record: nearly perfect in long annihilation scenarios, below average in short scenarios

Theory: Don't move unless if you have to, and then move slowly. Keep your snipers in range of Tallos's aura, but keep him away from the front lines. Keep Raelin in the middle to draw fire away from the snipers and demon. Get Syvarris to the high ground if possible, otherwise just keep him close as a backup plan for when your snipers get worn down or out-ranged. Feel free to run Guilty forward to take pot shots at units that are hovering just out of sniper range. He can also be put on roads to slow down attackers and keep them from rushing your snipers. Expect him to die. Your focus is on the snipers, which will take out most units just by pointing at them.

Most balanced armies simply die -- if they attack hand-to-hand they get cut down, and if they hold back you slowly corner them. Armies focused on fast, tough, healthy heros and long range units will be roughly an even match for this army, although they will lose to most other armies and thus are less common.

Warning: This army is effective but boring.


Back to rseater's heroscape page.