[ Animal | Auram | Aquam | Corpus | Herbam | Ignem | Imagonem | Mentem | Terram | Vim
Animal |
---|
Technique | Level | Reqs | Spell Name | R/D/T | Focus |
---|---|---|---|---|---|
Rego | 10 | -- | Repel the Animal's Bite | Reach / Conc/Sun / Small | A bone club (+3) |
Deflects a single blow of any animal or weapon made from an animal product up to the size of a two-handed bone club. You can deflect a different attack each round. The attack automatically misses, but the attacker still rolls to see if he botches (with two extra botch rolls for melee weapons). If you ordinarily carry a bone weapon, it must be tossed aside for the casting. | |||||
Rego | 10 | -- | Repel the Animal's Bite | ?/?/? | ? |
Deflects a single blow of any animal or weapon made from an animal product up to the size of a two-handed bone club. You can deflect a different attack each round. The attack automatically misses, but the attacker still rolls to see if he botches (with two extra botch rolls for melee weapons). If you ordinarily carry a bone weapon, it must be tossed aside for the casting. |
Auram |
---|
Technique | Level | Reqs | Spell Name | R/D/T | Focus |
---|---|---|---|---|---|
Perdo | 15 | Co/An | Long Arm of the Stolen Breath | Far/Mom/Small | A branch of holly (+3) |
As Thief of the Stolen Breath but at Far range. |
Aquam |
---|
Technique | Level | Reqs | Spell Name | R/D/T | Focus |
---|---|---|---|---|---|
Creo | 10 | -- | Like Rain from the Sky | Touch/Sun/Group | A vial of raindrops (+1) |
After casting this spell, water pours from the caster's cupped hands. Enough water is producted to fill 12 large barrels. |
Corpus |
---|
Herbam |
---|
Technique | Level | Reqs | Spell Name | R/D/T | Focus |
---|---|---|---|---|---|
Creo | 5, Ri | -- | The Wizard's Bounty of Saffron | Touch/Inst/Small | A pinch of saffron (+1) |
Creates an overflowing double handful of saffron. | |||||
5, Ri | -- | Storeroom of the Bountiful Harvest | Touch, Sun/Inst, Structure | A handful of seeds (+1) | |
Creates herbal food -- wheat, fruits, etc. A Finesse check is required: on a botch, the food created is spoiled. | |||||
10 | -- | Storehouse of the Carpenter | Touch, Sun/Inst, Room | A piece of lumber (+1) | |
Creates lumber suitable for carpentry. The wood is not all the same: it varies in straightness and knotted-ness. A Finesse check determines the visually aesthetics of the wood; on a botch, all the wood produced is gnarled and full of knots. |
Ignem |
---|
Technique | Level | Reqs | Spell Name | R/D/T | Focus |
---|---|---|---|---|---|
Creo | 5 | -- | Conjuring the Stubborn Fire | Touch/Diam/Small | Ashes from a fire (+1) |
After casting this spell, a fire will ignite provided there is suitable fuel, even if it's wet. This gives a substantial bonus to survival in the wilderness. Note that the fire must be mundanely maintained after 2 minutes. | |||||
10 | -- | Torchlight Sine Heat | Touch/Sun/Small | A piece of tinder (+1) | |
Creates a ball of light which is as bright as a torch, which then stays in place until the spell expires. The ball is insubstantial and is warm to the touch. |
Imagonem |
---|
Mentem |
---|
Terram |
---|
Technique | Level | Reqs | Spell Name | R/D/T | Focus |
---|---|---|---|---|---|
Rego | 10 | -- | Repel the Swung Sword | Reach / Conc/Sun / Small | A metal sword (+3) |
Deflects a single blow of any weapon made from metal up to the size of a two-handed sword club. You can deflect a different attack each round. The attack automatically misses, but the attacker still rolls to see if he, she, or it botches (with two extra botch rolls for melee weapons). If you ordinarily carry a bone weapon, it must be tossed aside for the casting |
Vim |
---|
Technique | Level | Reqs | Spell Name | R/D/T | Focus |
---|---|---|---|---|---|
Perdo | 4 | -- | Revelation of the Unseen Magus | Per/Inst/Ind | none |
This spell cancels Imagonem Hermetic effects: if quality die + 10 exceeds the casting total of the Imagonem spell, the spell goes down. |