Psychohistory

(Note: this info was given to Jim on completion of his Psychohistory badge, but never published in game.)


The study and practice of Psychohistory covers two basic understandings. First, the algorithmic prediction of politics and social change. Second, a set of methods by which to influence and direct politics and society through careful application of individual actors and events.

Any number of variables and algorithms can be added to a mathematical model of a society over time, but the minimum necessary to be functional without becoming unwieldy include:

That's the tools. The psychohistory skill lets you understand how to use the tools, both to model and predict how things will happen, and to understand how to use Levers and Seminal Events to change how they'll happen. You can never perfectly predict the future, because even if you try to keep it on target with your own work, unpredicted Seminal Events will happen. A sun might go nova. The Tarn might invade. The Flames might hit. None of these things are covered in an analytical model except as Seminal Events, and thus they cannot be predicted. (Some Seminal Events can be predicted --- an increase in terrorism will likely cause some sort of terrorist attack, though the details are not easily predicted. Others cannot be.)

Some things which fall out of an understanding of psychohistory (some as part of modeling, some after a more extended period of playing with the algorithms):



Back to Jim's page!