This paper describes a sport designed by Jim called "scooter
quidditch". It involves two teams, based on scooters. It's similar
to soccer or ultimate frisbee in that there is a goal (aerial) that is
defended by a goalie, and there is an offense that has to get a ball
into the goal. Flyers are only allowed to go so far before throwing
the ball to another teammate. One team member (the "Scout") is paired
with a pilot, and tries to catch a fast-moving hard-to-perceive flying
object ("robotic butterfly"), which is worth extra bonus points.
Jim, Smeerp Patrol, Ruthie, Linnet, and the Tinoori took part in
several short games, and some results and conclusions are included in
the paper. The Tinoori have an obvious advantage as the Scout role,
but this could be alleviated by having a harder-to-perceive butterfly.
However, a perceptive Scout has to be matched with a capable pilot to
catch the butterfly. Most players seemed to enjoy the game, although
the ratio of points for goals versus catching the butterfly needed to
be adjusted. Also, the size of the field needs to be big enough that
scooters can accelerate to full speed, for more viewing excitement.
Excerpts from interviews conducted with the players are included,
on how they liked the different positions on the team, how the game
played out, etc.
[Out of Game]
5 successes in Athletics.
Back to Jim's page!