Short to Medium Term "Things To Do" List

Note: one of the purposes of this list is out of character: to help people figure out why we might be going to wherever we're going, and to put things people not on zephyr want to do in a "helpful list" for the GMs, so our itenerary doesn't get steered solely by those on zephyr. (Hence the occasional noting of personal items.)

For a cleaner page, items which are done have been moved here.

This page last updated on Mon Mar 22 15:35:22 EST 2004 .

  • No where in particular/We don't know where yet

  • Bastion
  • Creek
  • Crux
    1. Collect messages for Nonesuch/inworlds if headed that way. (Anya) - ongoing
    2. Potentially get Outworld approval to open the Crux-Nonesuch gate
  • Lendt
  • Nonesuch
    1. Collect messages for Crux/outworlds if headed that way. (Anya) - ongoing
  • Pierogi
  • Rupert's Hole
  • Sparta
  • "No Comment"Vertak
  • Craterrock
    1. Examine more archaeological sites; there are always more (Kye)
  • Highguard
    1. Examine "holographic engrams" site (Kye)
  • Gateway
  • Juice
    1. Look at potential archaeological site (Kye)
  • New Light
    1. Examine archaeological site (for robotics) in the asteroid belt (Kye)
    2. Track down who was sending the ship for Dr Cain (Eva) in progress
    3. Throw wedding ambush for Dr Cain.
  • Nurl
    1. the Brocoahan Protectorate??? - find out what's up with that
    2. Talk to the Brohcoah about helping out on Vircus (Hippocrates)
  • Riden
    1. Stop the war, or at least ratchet it back down.
    2. See what we can figure out about the actual history (Eva/Kye) in progress
  • Stannis Law
  • Sundown
    1. Still (always) more sites to look at (Kye)
  • Tinara
  • Tyrell's Folly/Cabry
    1. Look at archaeological site related to outbreak of war (Kye)
  • Vircus
  • The Well
    1. Get Sooks's hedgehog back?

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