http://www.sgi.com/Headlines/1996/December/mars.html
This is an example of one of the many interesting, media-related
articles in Silicon Graphics promotional web magazine, Silicon Surf. This
one in particular details how computer graphics played a part in the making
of the recent Tim Burton movie, "Mars Attacks." Especially relevant to the
study of media is the discussion of how the idea for the movie started with
a set of 1962 bubble gum cards and moved into a production process drawing
from such media as storyboard drawings, physical miniature models, 3d
computer models, and the usual film techniques. All of these different
types of media, ranging from the oldest, tried-and-true movie making
techniques to the newest technological tricks, combined to make a 1996
state-of-the-art movie with 1950s-style sci-fi movie flair. Thus, the
newest media -- 3d computer graphics -- modified the older media of sci-fi
film while still preserving the underlying idea.
Peter Davis
pdavis@mit.edu
In-Reply-To: 199702060650.BAA16294@media.mit.edu