LAMtech rules

  1. Use Battletech rules as a base.
  2. No heat. Running, jumping, firing weapons -- there is no heat.
  3. LAM gear costs 10% of the mech's total mass, and requires 5 crits of transformation gear, distributed 1 each in each arm and all three torsos.
  4. Movement and energy weapons draw upon the reactor's power. The reactor generates twice its energy rating in power (called P).
  5. Walking: moving N tons of mech 1 hex costs N power. You can only spend 1/2 P on walking.
  6. Running limits: assault mechs may not run. Heavy mechs may run a maximum of 2 hexes per round; medium, 3; light, 4.
  7. For mechs that can run, you spend 1.5*N power to move an additional hex.

    Examples:

    Classic rules: 35 tons, 210 rating engine -> 6/9 speed.
    New rules: 35 tons, 210 rating engine -> 420 P. 210 P moves it 6 hexes. As a light mech, maxruns 4 hexes, which costs 52.5 P per hex.

    Classic rules: 40 tons, 200 rating engine -> 5/8 speed.
    New rules: 40 tons, 200 rating engine -> 400 P. 200 P moves it 5 hexes. A a medium mech, it can maxrun 3 hexes, which would cost 60 P per hex.

    Classic rules: 50 tons, 200 rating engine -> 4/6 speed.
    New rules: 50 tons, 200 rating engine -> 400 P. 200 P moves it 4 hexes. Maxruns 3 hexes, costing 75 P/hex.

    Classic rules: 75 tons, 300 rating engine -> 4/6 speed.
    New rules: 75 tons, 300 rating engine -> 600 P. 300 P moves it 4 hexes. Maxruns 1 hex, costing 112.5 P.

    Classic rules: 80 tons, 320 rating engine -> 4/6 speed.
    New rules: 80 tons, 320 rating engine -> 640 P. 320 P moves it 4 hexes. Mech cannot run.

    Classic rules: 100 tons, 300 rating engine -> 3/5 speed.
    New rules: 100 tons, 300 rating engine -> 600 P. 300 P moves it 3 hexes. Mech cannot run.

  8. Energy weapons use P. Ballistic and missile systems do not.

    Laser type     P usage/round
    Small 10
    Medium 30
    Large 60
    PPC 100