Kickball
"Rules? There are rules to kickball?"
-Blowfish
Rules:
- The basic rules of kickball are based upon softball, which of
course are based upon baseball, with a few exceptions.
- The kickball ball is inflatable and must be red. If you can't find
a red ball you can use another color.
- The ball is rolled from the "pitcher" to home plate. The "kicker"
then tries to kick the ball. Hence the name.
- There are no "balls" but the pitched ball must come close to home
plate. A pitch will be deemed a "bad pitch" If it does not come
within a distance to the plate of less than the height of the kicker,
or if it does not traverse its course with a prescribed minimum number
of bounces. The at-kick team can demand a "new pitcher" if more than
ten (10) bad pitches are made in a row. More complicated pitching
rules, including guidelines for pitch requests, are negotiable before
the start of the game.
- There are no strikes.
- Four fouls is an out.
- A "double-kick" is an out (if it hits one leg of the kicker, then
another part of the kicker's body). This is often referred to as the
"Darwin" rule.
- If the ball touches a runner at any time (except when he or she
first kicked it) when the runner is not legally tagged up on a base,
then the runner is out.
- A fielder may throw the ball at a runner in an attempt to get
them out by means of the previous rule. Runners are allowed to dodge
such attempts, but runners may not stray from the baseline.
- Stealing is usually not allowed. Neither are lead-offs. If
the pitcher has the ball and is on the pitcher's mound, then
all runners must stop advancing and stay on their bases. Runners
may not start running to the next base until the ball is kicked.
- Most other softball rules apply, including the catching of fly-balls,
force-outs at first and other bases, the "one base on an overthrow"
rule, ground-rule doubles, and of course, the infield fly rule. Any of
these rules can be disregarded, however, if they are beyond the mental
abilities of the players.
- All rules are open to negotiation before, during, and after the game.
Some thoughts:
Slightly deflated balls are much easier to catch than fully inflated
ones.
Slightly deflated balls also tend to have more interesting flight trajectories.
The placement of the bases is key to an enjoyable game. If the bases
are too far apart then it is a fielder's game, and few if any runs
will be scored. If the bases are too close then it is a runner's game
and the innings may take a very long time. After the game has started
it may be advisable to change the locations of the bases to better
suit such factors as the number of fielders, the competence of the athletes,
and the prevailing weather and terrain conditions.
Bunts are problematic and it should be decided upon before the game
starts whether or not to allow them. A bunt is usually defined as a
kicked ball that is not foul, but does not pass the line between first
and third bases.
Runners wishing to avoid being pelted by the ball as they run between
bases may opt to use the international "duck and cover" position to
protect themselves. This proves to be quite an effective technique
for personal injury protection, however it is a somewhat less effective
strategy for winning the game, or indeed, the respect of one's fellow
teammates.