Shudde G'ar | |
---|---|
Size/Type:
|
Huge Aberration |
Hit Dice:
|
9d10+72 (162) |
Initiative:
|
+6 (+2 Dex, +4 Improved Initiative) |
Speed:
|
20 ft., burrow 10 ft. |
Armor Class:
|
25 (+2 Dex, +15 natural, -2 size), touch 10, flat-footed 20 |
Base Attack/Grapple:
|
+6/+21 |
Attack:
|
Tentacle +14 melee (2d4+8) |
Full Attack:
|
4 tentacles +14 melee (2d4+8) |
Space/Reach:
|
15 ft./15 ft. |
Special Attacks:
|
Improved grab, drain Constitution, crush, trigger earthquake, dominate person, frightful presence (DC 16, 4d6 rounds) |
Special Qualities:
|
Blindsight (60 ft.), intuit direction, fast healing 5, resistance to acid and electricity 10, heat immunity, poison immunity, water vulnerability, damage reduction 5/magic, spell resistance 18 |
Saves
|
Fort +11, Ref +7, Will +10 |
Abilities:
|
Str 27, Dex 15, Con 26, Int 17, Wis 21, Cha 15 |
Skills
|
Concentration +16, Forbidden Lore +15, Hide -6, Knowledge (geography) +15, Listen +17, Spot +7 |
Feats:
|
Alertness, Blind-Fight, Improved Critical (tentacle), Improved Initiative, Iron Will, Leadership |
Environment:
|
Any underground |
Organization:
|
Solitary |
Challenge Rating:
|
9 |
Treasure:
|
None |
Alignment:
|
Chaotic Evil |
Advancement:
|
9—15 HD (Huge); 16—32 HD (Gargantuan) |
Sanity Loss:
|
2/3d6 |