Shudde G'ar
Size/Type:
Huge Aberration
Hit Dice:
9d10+72 (162)
Initiative:
+6 (+2 Dex, +4 Improved Initiative)
Speed:
20 ft., burrow 10 ft.
Armor Class:
25 (+2 Dex, +15 natural, -2 size), touch 10, flat-footed 20
Base Attack/Grapple:
+6/+21
Attack:
Tentacle +14 melee (2d4+8)
Full Attack:
4 tentacles +14 melee (2d4+8)
Space/Reach:
15 ft./15 ft.
Special Attacks:
Improved grab, drain Constitution, crush, trigger earthquake, dominate person, frightful presence (DC 16, 4d6 rounds)
Special Qualities:
Blindsight (60 ft.), intuit direction, fast healing 5, resistance to acid and electricity 10, heat immunity, poison immunity, water vulnerability, damage reduction 5/magic, spell resistance 18
Saves
Fort +11, Ref +7, Will +10
Abilities:
Str 27, Dex 15, Con 26, Int 17, Wis 21, Cha 15
Skills
Concentration +16, Forbidden Lore +15, Hide -6, Knowledge (geography) +15, Listen +17, Spot +7
Feats:
Alertness, Blind-Fight, Improved Critical (tentacle), Improved Initiative, Iron Will, Leadership
Environment:
Any underground
Organization:
Solitary
Challenge Rating:
9
Treasure:
None
Alignment:
Chaotic Evil
Advancement:
9—15 HD (Huge); 16—32 HD (Gargantuan)
Sanity Loss:
2/3d6