Grick Adept
Size/Type:
Medium Aberration
Hit Dice:
2d8+4d6 (40 hp)
Initiative:
+6
Speed:
30 ft., climb 20ft.
Armor Class:
20 (+2 Dex, +4 natural +4 mage armor), touch 12, flat-footed 18
Base Attack/Grapple:
+3/+5
Attack:
Tentacle +5 melee (1d4+2)
Full Attack:
4 tentacles +5 melee (1d4+2); bite +0 melee (1d3+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Special Qualities:
Damage reduction 10/magic, darkvision 60 ft., scent
Saves
Fort +1, Ref +3, Will +9
Abilities:
Str 14, Dex 14, Con 11, Int 4, Wis 14, Cha 5
Skills
Climb +10, Concentration +8, Hide +11, Listen +6, Spot +6
Feats:
Alertness, Combat Casting, Improved Initiative, Track
Environment:
Underground
Organization:
Solitary or cluster (2—4)
Challenge Rating:
3
Treasure:
1/10 coins; 50% goods; 50% items
Alignment:
Usually neutral
Advancement:
3—4 HD (Medium); 5—6 HD (Large)
Level Adjustment:

Spells Known:
O O O 0: Cure minor wounds, detect magic, touch of fatigue.
O O O 1: Mage armor, magic missile.
O 2: Scorching ray