Grick Adept | |
---|---|
Size/Type:
|
Medium Aberration |
Hit Dice:
|
2d8+4d6 (40 hp) |
Initiative:
|
+6 |
Speed:
|
30 ft., climb 20ft. |
Armor Class:
|
20 (+2 Dex, +4 natural +4 mage armor), touch 12, flat-footed 18 |
Base Attack/Grapple:
|
+3/+5 |
Attack:
|
Tentacle +5 melee (1d4+2) |
Full Attack:
|
4 tentacles +5 melee (1d4+2); bite +0 melee (1d3+1) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
— |
Special Qualities:
|
Damage reduction 10/magic, darkvision 60 ft., scent |
Saves
|
Fort +1, Ref +3, Will +9 |
Abilities:
|
Str 14, Dex 14, Con 11, Int 4, Wis 14, Cha 5 |
Skills
|
Climb +10, Concentration +8, Hide +11, Listen +6, Spot +6 |
Feats:
|
Alertness, Combat Casting, Improved Initiative, Track |
Environment:
|
Underground |
Organization:
|
Solitary or cluster (2—4) |
Challenge Rating:
|
3 |
Treasure:
|
1/10 coins; 50% goods; 50% items |
Alignment:
|
Usually neutral |
Advancement:
|
3—4 HD (Medium); 5—6 HD (Large) |
Level Adjustment:
|
— |
Spells Known:
O O O 0: Cure minor wounds, detect magic, touch of fatigue.
O O O 1: Mage armor, magic missile.
O 2: Scorching ray