Patrol: Shoot Your Friends!

12/15/04

These rules are currently the responsibility of Paige Phillips and Gwen Capron, PatrolComm Chairs. If you have any questions/flames about them, send them to them, or to any other member of Patrolcomm.

Patrol runs every Saturday night at 8 pm in Building 36. Patrol games run until approximately 11 pm.

Description

Patrol is a game sponsored by the MIT Assassins' guild. Participants are divided into a number of teams. Each player is armed with a dart gun and a small number of rubber darts. Each player also wears a colored headband denoting what team he/she is on and whether or not he/she is currently alive. The object of the game is to shoot members of the other teams without getting shot. If shot, the player can ressurect by visiting the ressurection floor. The main goal, however, is to have fun.

Mandatory Fun

The first and foremost rule of Patrol is that fun is mandatory. This means that if you are not having fun, you are playing the game incorrectly, and it is possible that other people are failing to have fun for the same reason. The purpose of Patrol is not to kill the most people or to get killed the fewest times, it is to have fun. Keep this in mind whenever arguments arise.

Physical contact / Injury

Intentional physical contact between players (including their guns) is never permitted under any circumstances. Also, be careful during the game, as there are a lot of obstacles which you might trip over. Finally, never intentionally aim the dart gun at another person's face; being hit in the eye by a dart is an unpleasant experience many of us have stories about.

Gamemasters

All games are run by a gamemaster. The gamemaster for the evening is specified at the beginning of the game, and is likely the one who will explain the rules to new players. If any problems arise which players cannot resolve on their own, the gamemaster may resolve them. The gamemaster also has the right to ask a player who is not abiding by the spirit of the rules to leave the game for that week. All Gamemaster's decisions are final even if they contradict the letter of the rules.

The Playing Area

Death and Dying

You are dead if: You are not dead if:

Deciding when you are dead

Life after Death, Or What To Do When You're Dead

  1. When it is decided that you are dead, you should immediately take your headband off. When you are dead, attempt to avoid interfering with the remaining combats that are still happening in your area. Move out of the way if possible (such as against a wall), but if you cannot, sit on the ground (or lie there like a corpse) and wait until you have a clear route of exit.
  2. Dead people may be used for cover if they happen to be in the right place.
  3. Once you can exit the room without interfering with combat, make your way toward your choice of resurrection site.
  4. While moving about the area, be sure to clearly indicate that you are dead, such as by holding your headband out in front of you. When passing around corners, it is polite to announce "Dead Walking," or "deadwalk," to avoid startling those who may be hiding around the corner.
  5. Once you have reached the ressurrection site, you can put your headband back on. You are now alive again. You are not considered to have arrived at the ressurection site until you have stepped onto the floor, or until you have stepped out of the elevator.
  6. You may continue playing once you have exited the resurrection site and entered a combat area as defined by the above rules. You may linger in or around the resurrection site until the rest of your team arrives.
  7. Dead players tell no tales. If you are dead, make every effort to not give away the locations of live players.
  8. Remember that the living have priority over the dead when it comes to picking up darts.

Weapons and Ammunition

NPC Halts

Any Time a non-player (NP) enters the playing area, the game must immediately halt, as follows:

Etiquette

The following are not necessarily rules, but are practiced by enough of the players so that not following them could get players mad at you, violating the Mandatory Fun rule. As the people who play patrol regularly change, so too do the unwritten rules by which order is kept. This being the case, attempt to observe the following suggestions, but if the game is doing something else entirely, do that instead. Note that in all cases, the written rules have higher priority.

Noise

Do not be excessivly noisy. Not only is this tactically sound, but it also reduces any irritation caused to NPCs working in the building. Remember, one complaint can get patrol stopped, permanently.

Mandatory Fun

Again, remember that the main purpose to Patrol is to have fun. Please do not do anything to ruin this for yourself or other players. If you wish to make a complaint, please talk to the gamemaster.