By Hubert Hwang and Justin Melvin
Answer: JADE

This puzzle is a pretty straightforward Konundrum-style puzzle with four players. Follow the rules and write things down… and you’ll get about four steps in.

This is because all the players are pigs, and naturally, they are writing in the Pigpen cipher! This means that letters will look different to different players, as well as in different orderings. (Before the game begins, this fact is hinted by “ham-handed” in the flavortext as well as the names of the pigs.)

As you follow the rules, it should be mostly straightforward, but there are a few dirty tricks:

  • Cicero’s Wrath Breakdown happens during another player’s turn.
  • There is one instance in the instructions where a player is instructed to “dot an I”—that turns it into an R!
  • When the game ends, Cicero flips the table. The table is glass, and therefore you can see through it—which makes the letters look different!

Following all of the instructions and reading the letters from the flipped table will give you the final instruction: PLEASE OINK FOR HEADQUARTERS. When this task is completed, solvers will be given the final answer, JADE.


Detailed Runthrough of Events

Turn 0

South
West
North
East
DirPlayerSin RatingTurns Taken
SouthSnowballPride 10
WestAceEnvy 30
NorthOrsonSloth 00
EastCiceroWrath 40
Turn Actions
Trigger:
Your sin rating is 1.
Triggered by:
Snowball (South)
Action TextNotes
Fill the grid with the letter E. It’s nice that the grid looks exactly the same to all four players. You should be proud of your penmanship.E looks the same from all four directions in Pigpen.
[END OF TURN]Snowball wrote something, so his pride increases to 4.
Ace didn’t take the turn, so his envy increases to 4. He has a breakdown and changes names to Snowball Deluxe.
Orson didn’t move; his sloth increases to 1.

Turn 1

South
EEEEE
EEEEE
EEEEE
EEEEE
EEEEE
West
EEEEE
EEEEE
EEEEE
EEEEE
EEEEE
North
EEEEE
EEEEE
EEEEE
EEEEE
EEEEE
East
EEEEE
EEEEE
EEEEE
EEEEE
EEEEE
DirPlayerSin RatingTurns Taken
SouthSnowballPride 21
WestSnowball DeluxeEnvy 40
NorthOrsonSloth 10
EastCiceroWrath 40
Turn Actions
Trigger:
The entire grid is filled with a single letter which represents the compass direction of the player on your left.
Triggered by:
Orson (North) [The player to the left of North is East]
Action TextNotes
Erase cell (5,2). Write the last letter of your name there. That letter looks the same to everyone—that’ll stymie the other players’ plans!N also looks the same to all players.
[END OF TURN]Snowball Deluxe’s envy increases to 5.
Orson’s sloth increases to 2.

Turn 2

South
EEENE
EEEEE
EEEEE
EEEEE
EEEEE
West
EEEEE
NEEEE
EEEEE
EEEEE
EEEEE
North
EEEEE
EEEEE
EEEEE
EEEEE
ENEEE
East
EEEEE
EEEEE
EEEEE
EEEEN
EEEEE
DirPlayerSin RatingTurns Taken
SouthSnowballPride 21
WestSnowball DeluxeEnvy 50
NorthOrsonSloth 21
EastCiceroWrath 40
Turn Actions
Trigger:
There are exactly two types of letters on the grid, and the leftmost column has two types of letters.
Triggered by:
Snowball Deluxe (West) [The leftmost column has the N, from the West player’s point of view.]
Action TextNotes
Replace cell (4,2) with the first letter of the name of the player on your right.The player on the right is Snowball, so the letter is S.
Oust the player on your left from their seat and sit there.Snowball Deluxe kicks out Orson from his seat (ensuring that Orson’s sloth does not increase) and moves to the North seat.
Then mock the player on your left. What’s with his name, anyway, is it Latin or something?The player on the left is Cicero, whose wrath increases to 5. Sneaky reference to Pig Latin!
[END OF TURN]Orson is standing. He takes the West seat.
Snowball Deluxe changes his name back to Ace.

Turn 3

South
EEENE
EUEEE
EEEEE
EEEEE
EEEEE
West
EEEEE
NEEEE
EEEEE
ESEEE
EEEEE
North
EEEEE
EEEEE
EEEEE
EEETE
ENEEE
East
EEEEE
EEEVE
EEEEE
EEEEN
EEEEE
DirPlayerSin RatingTurns Taken
SouthSnowballPride 21
WestOrsonSloth 21
NorthAceEnvy 51
EastCiceroWrath 50
Turn Actions
Trigger:
You have not yet taken a turn, but everyone else has.
Triggered by:
Cicero (East)
Action TextNotes
Erase cells (3,1), (4,4), (5,2), and (5,4), and write the second letter of the name of the player on your left in those cells.The player on the left is Snowball, so the letter is N.
Then, wrap the player on your right in a blanket. While they’re flailing, push them out of their seat and sit there.Pigs in blankets reference! The player on the right is Ace; Cicero moves to the North seat.
[END OF TURN]Ace’s envy increases to 6.
Orson’s sloth increases to 3.
Ace sits in the vacant East seat.

Turn 4

South
EEENE
EUENN
EEEEE
EEEEN
EENEE
West
ENENE
NNEEE
EEEEN
ESEEE
EEEEE
North
EENEE
NEEEE
EEEEE
NNETE
ENEEE
East
EEEEE
EEEVE
NEEEE
EEENN
ENENE
DirPlayerSin RatingTurns Taken
SouthSnowballPride 21
WestOrsonSloth 31
NorthCiceroWrath 51
EastAceEnvy 61
Turn Actions
Trigger:
All players have taken at least one turn, and no player has a higher sin rating than you.
Triggered by:
Ace (East)
Action TextNotes
You should see the name of a diagram in the grid. Replace the last letter of that diagram with an E. Erase the cell to the right of the last letter in that diagram.The name of the diagram is VENN.
Change your name by adding a letter to the beginning so that it becomes a weapon, then write that added letter in the empty cell.Ace changes his name to Mace.
Then, kick the players to your left and right out of their seats. (Like, literally kick. With violence.)Snowball and Cicero get evicted. Cicero’s wrath increases to 6.
[END OF TURN]Orson’s sloth increases to 4.
Cicero sits in the South seat, and Snowball in the North seat.

Turn 5

South
EEENQ
EUENE
EEEEE
EEEEN
EENEE
West
OEENE
NNEEE
EEEEN
ESEEE
EEEEE
North
EENEE
NEEEE
EEEEE
ENETE
KNEEE
East
EEEEE
EEEVE
NEEEE
EEENN
ENEEM
DirPlayerSin RatingTurns Taken
SouthCiceroWrath 61
WestOrsonSloth 41
NorthSnowballPride 21
EastMaceEnvy 62
Turn Actions
Trigger:
You see a joint in the grid.
Triggered by:
Snowball (North) [The joint is KNEE.]
Action TextNotes
Replace (1,1) with the first letter of your name.First letter is S.
Replace (3,1) with the third-to-last letter of your name.Third-to-last letter is A.
Throw a paper ball at the player on your right.The player on the right is Orson, who does not react to this sort of nonsense.
[END OF TURN]Snowball’s pride increases to 3.
Mace’s envy increases to 7.
Orson’s sloth increases to 5 - Breakdown! He falls asleep and rolls under the table, leaving the West seat unoccupied.

Turn 6

South
EEENQ
EUENE
EEEEI
EEEEN
EENEV
West
OECNU
NNEEE
EEEEN
ESEEE
EEEEE
North
SENEE
NEEEE
AEEEE
ENETE
KNEEE
East
EEEEE
EEEVE
NEEEE
EEENN
TNGEM
DirPlayerSin RatingTurns Taken
SouthCiceroWrath 61
West
NorthSnowballPride 32
EastMaceEnvy 72
Turn Actions
Trigger:
You see the letter I in (3,5).
Triggered by:
Cicero (South)
Action TextNotes
Poke the player to your right.The player is Mace, who does not react.
Replace (5,2) with an I (and make sure to dot your I. Proper penmanship is important!).Dotting an I, in Pigpen, gives you an R. Missing this trick means that you cannot continue past this turn.
Move to the empty seat.This should be a confirmation that Orson is asleep by this point. Cicero moves to the West seat.
Replace (2,1) with the letter just below it.From the west point of view, the letter in (3,1) is an E.
[END OF TURN]Mace’s envy increases to 8 - Breakdown! He changes his name to Cicero Deluxe.
Orson has slept through one turn.

Turn 7

South
EEEEQ
EUENE
EEEEI
EEEEN
ERNEV
West
OECNU
ENEEE
EEEEN
ESEEL
EEEEE
North
SENJE
NEEEE
AEEEE
ENETE
KEEEE
East
EEEEE
PEEVE
NEEEE
EEENE
TNGEM
DirPlayerSin RatingTurns Taken
South
WestCiceroWrath 62
NorthSnowballPride 32
EastCicero DeluxeEnvy 82
Turn Actions
Trigger:
You see a word meaning “to annoy” in the grid.
Triggered by:
Cicero Deluxe (East) [The word is PEEVE.]
Action TextNotes
Gosh, everyone else HAS been annoying you. Smack every other player at the table... except the player across from you. He’s scary.Cicero Deluxe smacks only Snowball, but not Cicero.
But enough of that! Find the fourth letter of the word meaning “to annoy”. Exchange that cell’s contents with the cell below it.
Replace (3,5) with the second letter of your name, and replace (1,4) with the fourth-to-last letter of your name.The second letter is I, and the fourth-to-last letter is L.
[END OF TURN]Orson wakes up, then takes the South seat.

Turn 8

South
EECEQ
JEUNE
EEEEI
EEEEN
ERNEV
West
OECNU
ENEEE
ASEEN
EEEEL
EPEEE
North
SENJE
NEEEE
AEEEE
ENTER
KEGEE
East
EEELE
PEEEE
NEEVI
EEENE
TNGEM
DirPlayerSin RatingTurns Taken
SouthOrsonSloth 51
WestCiceroWrath 62
NorthSnowballPride 32
EastCicero DeluxeEnvy 83
Turn Actions
Trigger:
Your see the name of a key in the grid.
Triggered by:
Snowball (North) [The key is ENTER.]
Action TextNotes
Replace the first letter of that key with the letter that is two letters before it in the alphabet.The first E in ENTER becomes a C.
Erase cell (1,2) and write the same letter you just wrote. Then replace the last letter of that key with an E.
Change one letter of your name to form a type of precipitation.Snowball changes name to Snowfall.
[END OF TURN]Orson’s sloth increases to 6.
Snowfall’s pride increases to 4 - Breakdown! He will steal the next non-Snowfall action.
Cicero Deluxe’s envy increases to 9, and he changes his name back to Mace.

Turn 9

South
EECEQ
EEUNG
EEEEI
EEEEN
ERNGV
West
OICNU
ENEEI
ASEEN
EEEEL
EEEEE
North
SCNJE
NEEEE
AEEEE
CNTEE
KEGEE
East
EEEEE
PEEEE
NEEVI
AEENE
TNGAM
DirPlayerSin RatingTurns Taken
SouthOrsonSloth 61
WestCiceroWrath 62
NorthSnowfallPride 43
EastMaceEnvy 93
Turn Actions
Trigger:
You see something to eat between meals in the grid.
Triggered by:
Snowfall (North) [The word is SNACK.]
Action TextNotes
Replace (2,1) with the letter T. Replace (1,5) with the letter corresponding to the sin rating of the player to your left, using 1 = A, 2 = B, etc.The player to the left is Mace, whose sin rating is 9 = I.
[END OF TURN]Orson’s sloth increases to 7.
Snowfall’s pride increases to 5.
Mace’s envy increases to 10.

Turn 10

South
EECEQ
EEUNG
EEEEI
EEEEU
ARNGV
West
OICSU
ENEEI
ASEEN
EEEEL
EEEEG
North
SCNJI
TEEEE
AEEEE
CNTEE
KEGEE
East
CEEEE
PEEEE
NEEVI
AEENE
TVGAM
DirPlayerSin RatingTurns Taken
SouthOrsonSloth 71
WestCiceroWrath 62
NorthSnowfallPride 54
EastMaceEnvy 103
Turn Actions
Trigger:
The sum of all players’ sin ratings is 28 and you have the highest rating among players.
Triggered by:
Mace (East), but stolen by Snowfall (North)
Action TextNotes
Snowfall takes the action, but does it verbatim from the North position.
The player to your left? Push them right out of their seat. You should sit there.The player to the left of Snowfall is Mace, who gets evicted. Snowfall moves to the East seat.
Then, kick the legs of the player across from you.Snowfall kicks the legs of Cicero, whose Wrath increases to 7 - Breakdown! Cicero immediately takes some actions.
Cicero - When Cicero reaches a wrath of 7, he angrily sweeps his eraser across the grid, erasing the entirety of row 5.Cicero erases row 5 from the West seat.
Cicero - Then, he throws the player to his right out of their seat.Cicero evicts Orson, preventing him from gaining Sloth. Cicero’s Breakdown is complete, and Snowfall’s turn continues.
Finally, replace cells (1,1) and (2,4) with L and B, respectively.Cell (1,1) is now empty, but that’s okay for “replace”.
[END OF TURN]Mace’s envy increases to 11.
Snowfall’s pride increases to 6.
Mace sits in the South seat, and Orson in the North seat.

Turn 11

South
ECEQ
DUNG
EEEI
EEEU
JRNGV
West
OICSU
ENEEI
ASEEN
EHEEL
P
North
SCNJR
TEEE
AEEE
CNTF
KEGE
East
L
PEEBE
NEEVI
AEENE
TVGAM
DirPlayerSin RatingTurns Taken
SouthMaceEnvy 113
WestCiceroWrath 72
NorthOrsonSloth 71
EastSnowfallPride 65
Turn Actions
Trigger:
You see manure in the grid.
Triggered by:
Mace (South) [The word is DUNG.]
Action TextNotes
Exchange cells (2,3) and (2,4) in the grid.
Change your name by prepending three letters to form a facial expression.Mace changes his name to Grimace.
Write the last letter of your name in the topmost empty cell, and write the first letter of your name in the cell below that.The last letter is E, the first letter is G.
Finally, replace (1,2) with a Y.
[END OF TURN]Orson’s sloth increases to 8.

Turn 12

South
EYCEQ
GDNUG
EEEI
EEEU
JRNGV
West
OICSU
ESEEI
ANEEN
WHEEL
EIP
North
SCNJR
TEEE
AEEE
CTNFC
KEGXE
East
LAE
PEEBZ
NEENI
AEEVE
TVGAM
DirPlayerSin RatingTurns Taken
SouthGrimaceEnvy 114
WestCiceroWrath 72
NorthOrsonSloth 81
EastSnowfallPride 65
Turn Actions
Trigger:
You see something you don’t want to reinvent in the grid.
Triggered by:
Cicero (West) [The word is WHEEL.]
Action TextNotes
You might not be able to fly, but you can move real fast! Run around the table to the other side, and shove that player out of their seat. Sit in the newly-vacated seat.Cicero evicts Snowfall and sits in the East seat.
Now, in the two empty cells, write the letters that are directly below them.The two empty cells are (1,2) and (1,3), and the letters directly below are both E.
Replace cells (3,2) and (3,3) with the third letter of the name of the player on your left.The player to the left is Grimace, so the letter is I.
Change two letters in your name to form a word for money.Cicero changes his name to Dinero.
[END OF TURN]Grimace’s envy increases to 12 - Breakdown! He changes his name to Dinero Deluxe.
Orson’s sloth increases.
Snowfall sits in the West seat.

Turn 13

South
EYCEQ
GDNUG
EECEI
EECEU
JRNGV
West
OICSU
ESEEI
ANAAN
WHEEL
EIEEP
North
SCNJR
TEGEE
AEGEE
CTNFC
KEGXE
East
LEEAE
PEEBZ
NIINI
AEEVE
TVGAM
DirPlayerSin RatingTurns Taken
SouthDinero DeluxeEnvy 124
WestSnowfallPride 65
NorthOrsonSloth 91
EastDineroWrath 73
Turn Actions
Trigger:
You see a type of flatbread in the grid.
Triggered by:
Snowfall (West) [The word is NAAN.]
Action TextNotes
Erase every A in the row containing the flatbread, and replace them with Js.There are A’s in (3,1), (3,3), and (3,4).
The letter in (4,1) represents a compass direction. Replace is with its opposite.The letter in (4,1) is W, so replace it with E.
[END OF TURN]Dinero Deluxe’s envy increases to 13.
Snowfall’s pride increases to 7.
Orson’s sloth increases to 10 - Breakdown! He falls asleep and rolls under the table, leaving the North seat unoccupied.

Turn 14

South
EELEQ
GDNUG
EELEI
EELEU
JRNGV
West
OICSU
ESEEI
JNJJN
EHEEL
EIEEP
North
SCNJR
TEPEE
AEPEE
CTNFC
KEPEE
East
LEEAE
PEEBE
NRRNR
AEEVE
TVGAM
DirPlayerSin RatingTurns Taken
SouthDinero DeluxeEnvy 134
WestSnowfallPride 76
North
EastDineroWrath 73
Turn Actions
Trigger:
Your sin rating is 13.
Triggered by:
Dinero Deluxe (South)
Action TextNotes
Note that the cone-shaped tent trigger would have applied here if Orson had not fallen asleep.
Replace (2,3) with K and (5,3) with E. Move into the empty seat.Dinero Deluxe moves into the empty North seat.
Then tap the shoulder of the player on your left.Dinero Deluxe taps Dinero on the shoulder, so Dinero’s wrath increases to 8.
[END OF TURN]Orson sleeps.
Dinero Deluxe changes his name back to Grimace.

Turn 15

South
EELEQ
GDKUG
EELEI
EELEU
JREGV
West
OICSU
ESEEI
JMJJE
EHEEL
EIEEP
North
SCEJR
TEPEE
AEPEE
CTQFC
KEPEE
East
LEEAE
PEEBE
ERROR
AEEVE
TVGAM
DirPlayerSin RatingTurns Taken
South
WestSnowfallPride 76
NorthGrimaceEnvy 135
EastDineroWrath 83
Turn Actions
Trigger:
You see a mistake in the grid.
Triggered by:
Dinero (East) [The word is ERROR.]
Action TextNotes
Replace (3,2) with I and (3,5) with E.
Replace (2,4) and (1,5) with the fifth letter of your name.The fifth letter is R.
Tackle the player on your right right out of their seat and sit there.Dinero evicts Grimace and sits in the North seat.
Now doesn’t that make you feel better?This is a lyric from March of the Pigs, by Nine Inch Nails.
[END OF TURN]Grimace’s envy increases to 14.
Orson wakes up.
Orson sits in the South seat and Grimace sits in the East seat.

Turn 16

South
LEEEQ
GLKUG
EELEI
EECEU
JREGV
West
OICSU
ESEEI
EMJAE
EJEEL
JIEEP
North
SCEJR
TEGEE
AEPEE
CTQPC
KEEEP
East
LEEAR
PEERE
EIROE
AEEVE
TVGAM
DirPlayerSin RatingTurns Taken
SouthOrsonSloth 101
WestSnowfallPride 76
NorthDineroWrath 84
EastGrimaceEnvy 145
Turn Actions
Trigger:
You see a type of army vehicle in the grid.
Triggered by:
Dinero (North) [The word is JEEP.]
Action TextNotes
Replace the last three letters of the vehicle with the fourth letter of the name of the player on your left.The player on the left is Grimace, so the letter is M.
Wrestle the player on your right to the ground. Take their seat before they recover.The player to the right is Snowfall; Dinero takes the West seat.
[END OF TURN]Orson’s sloth increases to 11.
Grimace’s envy increases to 15.
Snowfall sits in the North seat.

Turn 17

South
LEEEQ
GOKUG
EOLEI
EOCEU
JREGV
West
OICSU
ESEEI
EMJAE
EKKKL
JIEEP
North
SCEJR
TEGME
AEPME
CTQMC
KEEEP
East
LEEAR
PQQQE
EIROE
AEEVE
TVGAM
DirPlayerSin RatingTurns Taken
SouthOrsonSloth 111
WestDineroWrath 85
NorthSnowfallPride 76
EastGrimaceEnvy 155
Turn Actions
Trigger:
You see the name of a Dragon Ball Z protagonist in the grid.
Triggered by:
Orson (South) [The word is GOKU.]
Action TextNotes
Change one letter of your name to form the last name of a Bills quarterback (you know, a guy who throws the skin) who retired in the last few years.The quarterback is Kyle Orton, so Orson changes his name to Orton. Also, “throws the (pig)skin” is yet another hint towards the identity of the players.
Replace the second letter of the protagonist’s name with the letter D.
Replace the letter above that with the middle letter of your name.The middle letter is now T.
[END OF TURN]Orton’s sloth increases to 12.
Grimace’s envy increases to 16 - Breakdown! Grimace changes names to Orton Deluxe.

Turn 18

South
LTEEQ
GDKUG
EOLEI
EOCEU
JREGV
West
OICSU
ESEEI
EMJAE
VHKKL
JIEEP
North
SCEJR
TEGME
AEPME
CTQFC
KEEUP
East
LEEAR
PQQBS
EIROE
AEEVE
TVGAM
DirPlayerSin RatingTurns Taken
SouthOrtonSloth 122
WestDineroWrath 85
NorthSnowfallPride 76
EastOrton DeluxeEnvy 165
Turn Actions
Trigger:
The sum of all players’ sin ratings is 43 and your sin rating is a factor of 40.
Triggered by:
Dinero (West)
Action TextNotes
In one row, you’ll see three of the same letter. Replace the leftmost one with a J, the middle one with the first letter of your name, and the rightmost one with the third letter of your name.In row 2, there are three E’s. These get replaced with J, D, and N.
Then, summoning all your rage, kick the player across from you out of their seat and sit there.Dinero evicts Orton Deluxe and sits in the East seat.
[END OF TURN]Orton’s sloth increases to 13.
Orton Deluxe’s envy increases to 17.

Turn 19

South
LTELQ
GDKUG
EOLBI
EOCNU
JREGV
West
OICSU
JSDNI
EMJAE
VHKKL
JIEEP
North
SCEJR
TNGME
AHPME
CTQFC
KPEUP
East
LEEAR
PQQBS
EIROE
ANFVR
TVGAM
DirPlayerSin RatingTurns Taken
SouthOrtonSloth 132
WestOrton DeluxeEnvy 175
NorthSnowfallPride 76
EastDineroWrath 86
Turn Actions
Trigger:
You see a legless animal in the grid.
Triggered by:
Orton Deluxe (West) [The word is SNAKE.]
Action TextNotes
Replace the first letter of the animal with the fourth-to-last letter of your name.The name is currently Orton Deluxe, so the letter is L.
Then you notice the seat to your right. The player sitting there doesn’t deserve it. Shoulder-check them so that they fall onto the ground, and sit in the newly-vacated seat.The player to the right is Orton, so Orton won’t gain sloth. (Also, pork-shoulder-check???) Orton Deluxe sits in the South seat.
Then, replace (3,1) with the letter corresponding to the number of turns that the player across from you has taken, using 1 = A, 2 = B, etc.Snowfall has taken six turns, so the letter is F.
[END OF TURN]Orton Deluxe changes his name back to Grimace.

Turn 20

South
LTELQ
GDKUG
FOLBI
EOCNR
JREGV
West
OICLU
JSDNI
EMJAE
VHKKL
JIBEP
North
SCEJR
JNGME
AHPMD
CTQFC
KPEUP
East
LEHAR
PQQBS
EIROE
ANFVR
TPGAM
DirPlayerSin RatingTurns Taken
SouthGrimaceEnvy 176
WestOrtonSloth 132
NorthSnowfallPride 76
EastDineroWrath 86
Turn Actions
Trigger:
You see the name of a face card in the grid.
Triggered by:
Snowfall (North) [The name is JACK.]
Action TextNotes
Replace the first letter of the face card with a K, the second letter with an E, and the last letter with an S.
With a mighty squeal, punch the player across from you and knock them out of their seat.Snowfall evicts Grimace from the South seat.
And for good measure, punch the player to your left as well and knock them out of their seat.Snowfall evicts Dinero from the East seat - Dinero’s wrath increases to 9.
[END OF TURN]Grimace’s envy increases to 18.
Orton’s sloth increases to 14.
Snowfall’s pride increases to 8 - Breakdown! He will steal the next non-Snowfall action.
Dinero sits in the South seat and Grimace sits in the East seat.

Turn 21

South
LTELV
GDKUG
FOLBE
EOCNQ
JREGV
West
UIEOU
JSDNI
EMJAE
VHKKL
JIBEP
North
SCEJR
KNGME
EHPMD
CTQFC
SPEUP
East
LEHAR
PQQBS
EIROE
ANFVR
TMEAT
DirPlayerSin RatingTurns Taken
SouthDineroWrath 96
WestOrtonSloth 142
NorthSnowfallPride 87
EastGrimaceEnvy 186
Turn Actions
Trigger:
You see flesh in the grid.
Triggered by:
Grimace (East) - stolen by Snowfall (North) [The word is MEAT.]
Action TextNotes
Laugh at the player across from you.Since the action was stolen by Snowfall, the player across is Dinero. Dinero’s Wrath is now 10 - Breakdown!
Dinero - Flip the grid and end the game.The rest of the turn doesn’t matter!

Ending State

Flipped South
PLEAS
EOINK
FORHE
ADQUA
RTERS