.__ __ __ .__ .__ __ _ _______ | | | | ___/ |_| |_________ ____ __ __ ____ | |__ \ \/ \/ /\__ \ | | | |/ /\ __\ | \_ __ \/ _ \| | \/ ___\| | \ \ / / __ \| |_| < | | | Y \ | \( <_> ) | / /_/ > Y \ \/\_/ (____ /____/__|_ \ |__| |___| /__| \____/|____/\___ /|___| / \/ \/ \/ /_____/ \/ ------------------------------------------------------------------------ Last Updated: 01/11/2011 O======================================================================O | Full Walkthrough | | | | This game is a constantly changing labyrinth of levels you have to | | navigate. There are many levels in which you can easily get lost, | | but if you follow this guide you should be able to quickly get to | | the boss battle. | | | O======================================================================O Begin your quest at Kresge Auditorium. Walk past its architect and the large store. On the next block, you'll see an egg-like object. Just past it you will find a round portal. Go through it. At this point you'll be near the Greek's territory. A couple blocks past is a grey platform filled with warp zones. Take the warp that's continuously deforming itself. One block past its exit there will be some gunfire, but dodging all the bullets shouldn't be hard. You should see another nearby exit similar to the warp you just used. Go through the well-covered exit immediately before it. In this region you'll find many men. They all have interesting things to say, but you need to find the ones pretending to be an officer. Find these men past some large latex monuments. Follow them into the next level. Here you need to eavesdrop on several conversations to get the information you need to progress. First, head for the block with the largest group of impersonators. As they disperse, follow a pair of them for a couple blocks where they'll start squabbling. Listen in, and you'll notice that you saw one of their two points of contention earlier in this level. Return to where you first saw it and, you'll be close enough to hear a discussion about what sounds like French groups of musicians (but they're actually discussing something much more fundamental). Go back to the first time you heard this topic dicussed. The door to the next level is the first one on that block. A few blocks down is a door back the way you came. Obviously, you don't want to go there. Instead climb onto the warp platform after it. These teleporters are guarded by various people. Beam down to the planet with a group of hackers. On the other side, look up quickly, because there will be a horde of armed men. You only defeat the man of steel though since he guards the door to the next level. Immediately, approach the medical cabal. They won't have what you need, but the nearby scientists will. It would be a good idea to activate your thermal shielding before proceeding to the next level. In this level you need to assemble a key from just two atoms: the first atom of the gateway below the black machine, and the second atom in the exit from the right side of the brick room. With both atoms joined, you have the key to the next level, which you'll find amongst a group of four shooters (naturally, the shooter with the most ammo is guarding it). You'll find a colorful bar in this level. Your energy is probably pretty low at this point, so drink some caffeine. While drinking, an informant will sidle up on your left and give you an important piece of information. Go back to this level's warp platform and use that information to select a teleporter. One block prior is the door you want. It is guarded by a punk bragging about how much better he is at everything. You'd expect more fight from someone yelling so loudly, but he's a pushover. Defeat him and move on to the next level. The next level features a parabolic dish with red statues on its inside. While you slide down it, grab the first statue on the left and the third statue on the right. Find black replicas of these statues down the road. Not far past them, you'll notice the same value repeated four times. Decreasing it by five percent will send you back to an earlier point in this level. You'll be very close to your next gateway, which is right before a few flowers. The key to this zone is contacting the dictator. Recall the location of his greatest victory over his most prominent rival, and head straight to that country. Your next door is the one right past it. At this point you should see a small garden on your right, with a single prominent plant in the center. Pick it up and use it as a key on the nearby warp platform. Once you do walk one block up. There are a number of doors there, but the one you want has a star displayed prominently on it. Study the local art for the city of Rome and the world. Afterwards you know what year it is. You're given a time machine, with which you should travel forward in time from the current year to the next chronologically available specific year. Time traveling makes you hungry, but conveniently there's a candy bar immediately in front of you. That candy is common in this level, go back and eat the first one. After eating that candy you're happy, but you need to move on to the next temperament. Then fly to the next celestial body. When you arrive here you will need to gather more information. Send three of your cheapest Khalai units to scout. The the first two will be short lived in this level, but the third will be perennial. Have your perennial scout wait 1829 days with the locals and then dive into the next portal. Find and equip the rock salt armor. The end of this block will specify a speed for your warp drive. Go forward that many blocks. You should see a province in this block. Find a picturesque promontory within this province. Now switch to a different location that has the same geological features. Proceed through the next door after this movement. Wander past more than a score of blocks until you can jump into a wrestling match among scientists. Dodge a few dozen shots from their guns. They will begin by counting these shots out, but you need to keep dodging them even after they stop counting. Keep dodging them until you can chat with your buddy on your personal computer. Go in the next gate. A pedantic table fills most of this level, but you can ignore its existence. Find three families of birds. The one of interest to you is the third one. Find any of the twelve exits from this level to that bird's homeland. O======================================================================O | Final Dungeon | | | | You've reached the final dungeon. Assuming you're on an island with | | some Chinese pirates you probably don't need to go back. First you | | will have to explore the final dungeon to find the boss. Then you | | have to find the single event that will defeat the boss. Once you | | learn the identity of this event, you simply have to call out its | | name to win this game. | | | O======================================================================O The best way to get started here is to steal two given names. First steal the given name of the first person you meet. As soon as you've established a new identity as that given name, steal the given name of the previous president. Your latest identity has many fans, but you need to find an exemplar skirmish in your field of expertise. You are affiliated with one side of this skirmish. One quarter of your opposition show up in this dungeon in another form. The local people control the penultimate of this other form, second only to another entity. A dangerous encounter between the local people and that entity is your boss battle. First find a mayor. He will be quoted saying something at the capital of the final dungeon. After he's spoken, follow the second person you see (not counting the mayor himself, of course!). The next time you see this person, the next portal you see will take you to the final event. Call out its name.