Title: Sun of Suns Author: Karl Schroeder Year: 2005 Publisher: Tor Books Reviewer: Jake Beal Maybe I'm just too picky. Of course, maybe that's why I'm writing book reviews, because somebody who just said "It's all good, man" wouldn't give much guidance. But I'll admit I'm awfully picky. And the authors who get the worst brunt of my pickiness are not the bad authors, but the good ones. Like Mr. Schroeder. He's basically a good author, and in "Sun of Suns" he's working with an absolutely marvellous world, a balloon of air the size of a planet, named Virga and inhabited by all manner of warring civilizations. Even the weird anachronistic mix of technology that we see---like fusion reactors but no computers---turns out to make sense in his world. There is a magical similarity between the sort of navigation done in his world and Napoleonic seafaring, which lets him write the sort of romantic adventure novel that he wants to. The physics is all nicely worked out too: the way gravity is a precious resource, the way water globs and plants blossom, the way that air interacts with the fusion "suns" to make regions of cloud known as "winter." It reminded me very much of Niven's "Integral Trees" and "Smoke Ring," which also involve a semi-primitive zero-G civilization. So why did I end the book with a bad taste in my mouth? I certainly didn't start that way, and I spent half the book just devouring it. But Mr. Schroeder's not quite up to handling the mix of plot elements he's working with. It's not any one instant, but an accumulation of jarring bits and pieces, as the narrative compulsion of an adventure novel struggles with the cold eyes of hard SF. Like when the hero, in all honesty, addresses a letter to the resistance with basically "TAKE TO SEKRIT HIDEOUT AND DONT TELL" and then is interrupted by pirates so that he can be rescued by a spy and decide that he doesn't want to help the resistance today. Then we go back to intricate descriptions of how to build a city in a miles-wide water droplet. It's a hard, hard mix to pull off, and Mr. Schroeder comes close enough that every misstep really hurts. It reminds me of a phenomenon in computer graphics that I have heard called the "zombie gap." when animation is really unrealistic, people relate to the characters as human; when animation is essentially perfect, people relate to the characters as human. But when it's almost perfect, people are extremely creeped out by the little differences. "Sun of Suns" is like that. Oh, and the meta-plot (the one revealed right at the end) makes absolutely no sense. Stepping gingerly to avoid spoiling things, let's just say that the forces involved have no need for being so roundabout to achieve their aims. I also notice that it's intended to be the first in a series. That certainly makes the hurried, broken ending make more sense, but it doesn't excuse it. All told, I would call "Sun of Suns" a good try. Enough so that I'm going to try another book by Mr. Schroeder, and see if it's better. He's definitely an author with potential---a real talent for writing and a really ambitious scope of ideas. The question is whether he can make these two work in harmony. In "Sun of Suns," they fight, producing a book that is basically good, but hits a picky person like me in the funny bone.