Title: Skybreaker Author: Kenneth Oppel Year: 2006 Publisher: HarperCollins Reviewer: Jake Beal It's not really fair to call Mr. Oppel's novel steampunk, because nothing in it runs on steam. Rather, it belongs to a peculiar genre of nostalgic science fiction which recalls the mix of monumental technology and Victorian society that appears in seminal authors like Verne and Wells. It's odd to me to encounter modern storytellers attempting to recreate that atmosphere. Those early authors were telling fantastic tales of the future, while a modern entrant like Mr. Oppel writes a nostalgic tale of the way the future used to be---much the same, for example, as movies like "Sky Captain and the World of Tomorrow" or "The League of Extraordinary Gentlemen". "Skybreaker" is a well done example of this particular microgenre, with all the little touches that matter, like subtly different names---hydrogen is "hydrium", gasoline is "Aruba Fuel"---and Here-Be-Dragons-type geography like the perpetual storm known as "the Devil's Fist". Mr. Oppel's world still has mysterious frontiers where Man is not welcome, and eccentric aristocratic inventors who retreat to their hidden fortresses to work in secrecy. The book is steeped in the sensibilities of golden age adventure stories. There are the lordly heros (forget the humble backgrounds of some---they are all clearly ubermensch), the loyal servants, the untrustworthy scalliwags and even the savage beasts. More than anything else, the story reminded me of "Treasure Island", though of course not in the particulars. But the singsong manner in which the narrator describes his own naivete is the same, along with the strange detachment that gives beautifully clear snapshots of important details for the reader to remember. The characters are painted in vivid primary colors, with the exception of the narrator, who is left almost blank for readers to project themselves into his role. Mr. Oppel's story is a brilliant skein of storytelling art, a spare crystalline structure of pirates, love interests, lessons learned, and apt places for the use of the word "fantastical". No detail is introduced to the reader which will not be important later, and indeed the book practically invites you to guess its unfolding plot. The arrogant are delivered comeuppances right on schedule, and every advance is met by a matching setback as the hero and his opponents trade the advantage back and forth. There are needless action sequences early on, which serve to introduce the adversaries who will be important at the end (and, of course, keep the audience entertained). There is even a classic random encounter en route to the mysterious ghost ship in the sky. My main complaint is, in fact, its very perfection as a "story"---while it's a nice story, it ultimately doesn't really have anything to say. There are no thoughts of morality, no character growth, no real lasting impact at all. We are treated to a cinematographic tale of danger and adventure and at the end of the book it's just over. Nancy Drew solves the case and we put the book back on the shelf. Maybe it's just that I like to work harder as a reader, but I found this book beautiful but empty, like a jeweled trinket. It would be a wonderful young adult novel, or good for an adult who wants to lose themselves in nostalgia for a bit, but in the end, it is a work of form, rather than of substance.