Title: Foop! Author: Chris Genoa Year: 2005 Publisher: Eraserhead Press Reviewer: Jake Beal The hard, nutty core of "Foop!" is incomprehensibility. Also, surreal zaniness, lots and lots of zaniness. It's not the light-hearted zaniness of Terry Pratchett, nor the sarcastic, world-weary zaniness of Douglas Adams. It's the zaniness of desperation, the way you feel when you need to be alone and you're in the middle of a city and don't have a place to hide. The book is filled with lines like, "He sat at my kitchen table with Betty---who he insisted on carrying from the Bingo Hall to my apartment on his shoulders, just to prove to me he could do it," and then the whole chapter takes place as interjections in the stream of insane babble pouring from bit-part Betty, who promptly disappears from the book at the end of the chapter. The main character, Joe, is adrift in the sea of life desperate for meaningful contact with humanity. So is the rest of the world, and though they are all continually talking to each other, pretty much zero bits are actually communicated---every conversation has two people talking past one another, each one interpreting every word according to their own preconceptions. The world that Mr. Genoa paints is an epitome of disconnected urbanity, where everybody wanders lonely in a crowd until they die. I kinda dug it. Unfortunately, it doesn't particularly have a plot. If this bugs you, stay far away from this book. I kept wondering whether Mr. Genoa was going to magically pull everything together at the end and I'd look back and see that it all made sense after all. It didn't happen. Sure, everything connects together mostly, but both Joe and the reader following him basically ricochet from situation to situation out of control, reacting instinctively to whatever dysfunctional environment appears. If you leave aside the plot and just consider the book as a collection of sketch pieces, though, it really shines. Among other things, it includes by far the strangest, least sexy sex scene I've ever come across in a book---the characters actually end up screwing one another accidentally. It must be read to be believed. There's also a beautiful diatribe on the rules of staring and contact on the subway, an expository piece on Joe's combinatoric breakfasts, a point-by-point comparison of the pros and cons of coffee shops and bars, and the most obnoxious magic trick ever invented. Deciding what I think of this book isn't easy. On the one hand, the plot-line is post-modern, disjointed and, frankly, doesn't make much sense. On the other hand, the prose is a lot of fun, and Mr. Genoa's mind works in very interesting ways. In the end, "Foop!" is not a book for the faint-hearted: don't read it for the resolution, read it for the journey and be prepared for a bumpy ride.