Title: Junktion Author: Matthew Farrer Year: 2005 Publisher: Games Workshop Reviewer: Jake Beal It's books like this one that keep me from giving up on licensed series. When I picked it up, I didn't realize it was a roleplaying spinoff book, let alone one from the Warhammer 40K universe, which I usually avoid like the plague. I thought that "Necromunda" was a shared universe of some sort, like Janet Morris' "Heroes in Hell" series, and it was in that spirit that I decided to give it a chance. What did I find? A marvelous Western. Never mind the sci-fi stuff, the lasers, the mutants, the fact that everything's happening in the deep tunnels of a city so massive its inhabitants don't even encounter the concept of "outside." This is the story of a frontier town hit by the combination of drought and civil war. The narrator is a fairly ordinary man in a position of minor privilege who gets put on the spot by his circumstances. The book starts with the catastrophe that sets everything in motion, then skips ahead to where it really starts to impact the narrator. Events go on like a freight train out of control, and time and time again the narrator turns away until he finally takes responsibility and acts. And when he acts, he is the key figure, yet his own physical action is small and reasonable for his history and background. In retrospect, some of the things I liked---the well-developed ecology, casual references to complex ideas and cultures, and the structure of social niches---are hallmarks of the universe more than the author. Mr. Farrer, however, puts them to use judiciously and without the smugness that often spoils such things. I like stories that contain lots of tossed off references to a larger universe that is implied rather than enumerated---it deepens the texture of the universe, helps my suspension of disbelief, and puts the author in the position of reporter rather than inventor. It's a fairly short and easy read, at least as long as you don't mind some horror in the dark. Mr. Farrer is good at adding nasty texture to the world, and I found myself several times unable to predict where the hero would end up, or what sort of nastiness would happen next. And some of it was pretty disturbing---but not unnecessarily so for the story. There were a couple of twists towards the end that felt overhyped to me, but I could easily overlook them or pretend they were handled more delicately. Overall, I'd recommend this book to anyone willing to taste the dust and inhale the stench of the dark at the base of a rotting city. It's a good Western, and redeems my occasionally flagging faith that good things can be found in licensed series. I'll be looking around for more things by Mr. Farrer.