next up previous contents
Next: Pinning Up: Military Actions Previous: Military Actions   Contents

Strategic Movement

Every ship has a Strategic Speed rating. This indicates the farthest it may travel over the course of a turn. As all movement is simultaneous, it will be handled according to the 12-interval chart below, similar to the Star Fleet Battles movement chart. Unit speed is across the top, and movement intervals are down the left.

12 11 10 9 8 7 6 5 4 3 2 1
1 1 - - - - - - - - - - -
2 2 1 1 1 1 1 1 - - - - -
3 3 2 2 2 2 - - 1 1 - - -
4 4 3 3 3 - 2 2 - - 1 - -
5 5 4 4 - 3 - - 2 - - - -
6 6 5 5 4 4 3 3 - 2 - 1 -
7 7 6 - 5 - 4 - - - - - -
8 8 7 6 6 5 - 4 3 - 2 - -
9 9 8 7 - 6 5 - - 3 - - -
10 10 9 8 7 - - 5 4 - - - -
11 11 10 9 8 7 6 - - - - - -
12 12 11 10 9 8 7 6 5 4 3 2 1

For the most part, movement will be handled by the GM. You may specify which sectors to pass through, or simply the destination sector. Anything that occurs en route, such as random encounters or other vessels passing into sensor range, will be emailed to you. In the case of other vessels, you may order your ships' actions accordingly.


next up previous contents
Next: Pinning Up: Military Actions Previous: Military Actions   Contents
Charles E Leiserson Jr 2004-09-10