This page lists the features of a Dragon Shaman with alternate true dragons as a totem dragon. The Dragon Shaman class is described in Player's Handbook II by WotC.
Chromatic Dragons Gem Dragons Planar Dragons Faerûnian Dragons Epic Dragons Non-dragonsTotem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
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Mercury Dragon | Monster Mayhem | NG, CG, CN | Bluff, Disguise, Survival | Protected Sight (Ex): You are immune to blindness and dazzling, and you gain a +3 bonus to saving throws against light or pattern effects | Line of light (deals fire damage; immunity and resistance are to fire) |
Steel Dragon | Monster Mayhem | LG, NG, LN, NE | Bluff, Disguise, Profession | Poison Resistance (Ex): You gain a +2 bonus on all Fortitude saving throws against poison | Line of acid |
Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
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Amethyst Dragon | MM2 79 | NG, LN, N, CN, NE | Bluff, Hide, Move Silently | Body Equilibrium (Ps): As the psionic power (at will). | Line of force (Use d4 damage dice) |
Crystal Dragon | MM2 81 | CG, CN, CE | Gather Information, Jump, Swim | Resilient Mind (Ex): You gain a +2 bonus on saves vs enchantment effects (including psionic powers from the telepathy discipline) (always active). | Cone of light (associated immunity is to cold, as is your resistance aura) |
Emerald Dragon | MM2 82 | LG, LN, LE | Gather Information, Hide, Swim | Defensive Precognition (Ps): As the psionic power (at will). | Cone of sonic energy |
Sapphire Dragon | MM2 84 | LG, LN, LE | Jump, Knowledge (history), Move Silently | Wall Walker (Ps): As the psionic power (at will). | Cone of sonic energy |
Topaz Dragon | MM2 85 | CG, CN, CE | Hide, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Cone of dehydration (Your associated immunity is to cold, as is your resistance aura) |
Obsidian Dragon | Psionic Bestiary | LE, NE, CE | Appraise, Psicraft, Survival | Inertial Armor (Ps): As the psionic power, except not augmentable (at will). | Cone of fire |
Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
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Battle Dragon | Draconomicon 176 | LG, NG, CG | Concentration, Diplomacy, Perform | Courage (Ex): You gain a +2 morale bonus to saving throws against charm or fear effects. Always active. | Cone of sonic energy |
Chaos Dragon | Draconomicon 179 | CG, CN, CE | Bluff, Hide, Move Silently | Entropic Shield (Sp): As the spell, except you can target yourself only (at will). | Line of random energy (20% chance of acid, cold, electricity, fire, or sonic chosen randomly each breath; your resistance aura and immunity are chosen randomly at character creation but do not change after) |
Ethereal Dragon | Draconomicon 179 | NG, LN, N, CN, NE | Appraise, Hide, Spot | Ethereal Vision (Ex): You can see ethereal creatures as if they were visible. Always active. | Cone of force (Use d4 damage dice) |
Howling Dragon | Draconomicon 180 | CN, CE, NE | Bluff, Listen, Move Silently | Feral Hunter (Ex): You gain a +5 bonus to Spot checks and to Survival checks made to track a creature. Always active. | Cone of sonic energy |
Oceanus Dragon | Draconomicon 181 | LG, NG, CG | Spot, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Line of electricity |
Pyroclastic Dragon | Draconomicon 183 | LN, LE, NE, CE | Bluff, Jump, Spot | Resist sound (Sp): As the spell resist energy, sonic energy only, except you can target yourself only (at will). | Cone of ash (damage is half fire and half sonic; associated immunity is to fire only) |
Radiant Dragon | Draconomicon 185 | LG, NG, LN | Diplomacy, Heal, Sense Motive | Protection from Evil (Sp): As the spell, except that you can target yourself only (at will). | Line of force (Use d4 damage dice) |
Rust Dragon | Draconomicon 186 | LG, LN, LE, NE | Knowledge (dungeoneering), Move Silently, Survival | Improved Sunder (Ex): You gain Improved Sunder as a bonus feat. Always active. | Line of acid |
Styx Dragon | Draconomicon 187 | LE, NE, CE | Spot, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Line of acid |
Tarterian Dragon | Draconomicon 189 | LE, NE, CE, CN | Bluff, Diplomacy, Sense Motive | Strength of Will (Ex): You gain a +2 morale bonus on saving throws against charm and compulsion effects. Always active. | Line of force (Use d4 damage dice) |
Ectoplasmic Dragon | Psionic Bestiary | CG, CN, CE | Knowledge (psionics), Knowledge (the planes), Use Psionic Device | Chameleon (Ps): As the psionic power (at will) | Glob of flaming ectoplasm with a range given by the length of a dragon shaman's breath weapon line at your class level. This glob then explodes as an energy burst of fire of radius equal to 1/4 the range (round down to the nearest 5 ft) as the psionic power (nonaugmentable) with the damage given by your dragon shaman level. Associated immunity and resistance aura is to fire. |
Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
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Deep Dragon | Monsters of Faer�n 40 | CN, NE, CE | Hide, Move Silently, Swim | Treasure Seeker (Ex): You gain a +5 competence bonus on Appraise and Search checks (always active). | Cone of acid |
Fang Dragon | Draconomicon 159 | CG, CN, CE | Bluff, Jump, Survival | Ventriloquism (Sp): As the spell (at will). | Instead of a breath weapon, you gain a claw attack as a primary natural weapon; your claw attack deals 1d6+your Str bonus of damage and 1 negative level for every die of damage other dragon shaman deal with their breath weapon (a Fort save at your breath weapon DC negates). In addition, your claw attack overcomes damage reduction as if it were magic (at 4th level), silver (8th), chaotic-aligned (12th), cold iron (16th), and epic (20th) cumulative. (Instead of an energy immunity, you gain immunity to ability drain, and your resistance aura gives a bonus to saving throws against ability damage or drain) |
Shadow Dragon | Draconomicon 191 | CN, NE, CE | Hide, Jump, Move Silently | Mirror Image (Sp): As the spell (at will). | Cone of energy drain; you deal as one negative level for every two dice of damage other dragon shaman deal with their breath weapons (A Fort save at your breath weapon DC negates). (Your associated immunity is to energy drain, and your resistance aura provides a bonus to saves versus illusions) |
Song Dragon | Monsters of Faer�n 44 | NG, CG, CN, CE | Bluff, Disguise, Jump | Feather Fall (Sp): As the spell, except that you can target yourself only (at will). | Cone of electricity |
Mist Dragon | Monster Mayhem | NG, LN, N, CN, NE | Bluff, Sense Motive, Survival | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Cone of steam (deals fire damage; associated immunity and resistance are to fire) |
Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
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Force Dragon | SRD | NG, LN, N, CN, NE | Concentration, Knowledge (the planes), Spellcraft | Mage Armor (Sp): As the spell, except you can target yourself only (at will) | Cone of force (Use d4 damage dice) |
Prismatic Dragon | SRD | NG, LN, N, CN, NE | Knowledge (arcana), Perform (singing or oratory), Search | Mage Armor (Sp): As the spell, except you can target yourself only (at will) | Cone of light (Immunity and resistance aura are to spells with the Light descriptor and to blindness) |
Totem Monster | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
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Ankheg | SRD | NG, LN, N, CN, NE | Jump, Listen, Knowledge (geography) | See Invisibility (Sp): As the spell, except you can target yourself only (at will) | Line of acid |
Behir | SRD | NG, LN, N, CN, NE | Hide, Spot, Survival | Spider Climb (Sp): As the spell, except you can target yourself only (at will) | Line of electricity |
Frost Worm | SRD | NG, LN, N, CN, NE | Hide, Listen, Perform (vocal) | Endure Elements (Sp): As the spell, except you can target yourself only (at will) | Cone of cold |
Pyrohydra | SRD | NG, LN, N, CN, NE | Spot, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Cone of Fire |