Taskonomy of Games

What, you may ask, is a "taskonomy of games"? It is a classification of games based on the tasks they involve performing (that is, a "taxonomy of tasks", hence the name). These games mostly fall into the category of "party games"--games in which the task(s) at hand are the focus of the activity, with strategy (and sometimes even the keeping of any sort of score) taking a back seat.

Why then, you may ask next, does one need a taskonomy? The primary purpose of this classification is to highlight the many similarities between ostensibly different games, and to stimulate experimentation with new games. The model I have in mind is an experiment conducted by Jim Propp at a games party in Boston, consisting of charades variations: Traction Charades and Etch-A-Sketch Pictionary originate from that event.

This is intended to be a living document, thus never "complete" in any sense. However, it should definitely be considered incomplete until I link this list to actual descriptions of the games named here, since most readers will be unfamiliar with a lot of the titles I've used.

Any contributions from readers (descriptions of games already on the hierarchy, new games to add to the hierarchy, suggested new categories) would be welcome.

False Identification

A "false identification" task consists of attempting to distinguish the true answer to a question from false answers made up on the spot by other players. Games involving this task are usually played either in a "symmetric" form (each turn, one player reports the true answer while others make up answers and vote for the answer they believe is true) or an "asymmetric" form (among a team of players, one reports the true answer while others make up answers, and a separate person or team guesses which answer is true).

Restricted Communication

Acting

Drawing

Speaking

Writing

Pass and Fold

This is a class of tasks in which players collectively create something, but with limited knowledge about each other's contributions to the whole.

Categories

This is a class of tasks in which players attempt to come up with objects in a specific category, or subject to a specific criterion. A number of these games are either "matching" games, in which players attempt to give the same answers as others, or "nonmatching" games, in which players attempt not to give the same answers as others.

General

Matching

Nonmatching

Guessing Games

Logic

These tasks involving identifying an object from a large space of possibilities using deductive reasoning on the information revealed by a series of guesses.

Identification

The purpose of these tasks is to identify an object using questions of a specific form. These typically require little or no equipment, making them ideal travel games.

Word Identification


Kiran S. Kedlaya (kray(at)post.com)