In addition to improving the models and algorithms in this thesis, the effects of luminance and contrast in a typical HMD on anti-aliasing algorithms could be investigated. That is, the limited brightness and color ranges available in an HMD limits the additional resolution that can be displayed with an anti-aliasing or blurring algorithm. Determining empirical values for contrast and the resulting visual acuity predicted by the Contrast Sensitivity Function would yield a measure of the usability of anti-aliasing algorithms for improving acuity in HMDs.
The OOD simulation provides only one application of the algorithms and methodology presented here. Any VE system that requires an improvement in threshold depth perception or needs to combat the problems of low display resolution should find the models developed here to be very useful. Furthermore, applications outside the domain of VE may also find the information presented to be relevant; for example, night-vision goggles have also been plagued by low pixel resolution and decreased visibility.