This spell causes a weapon that the caster is currently touching to become animated and attack. All attacks are rolled as is the caster was wielding the sword. Magical weapons cannot be used as the target weapon. Damage bonuses are determined as if the weapon were a flametoungue. This spell causes the weapon to be surrounded by magical flames. If the weapon is wooden, it will be consumed at the end of the spell. The material component is the weapon to be enchanted, two feathers, a few drops of the casters blood, and a small silver amulet in the shape of the weapon but the weapon has wings on it. The weapon attacks as directed by the caster. If the caster wishes to change the weapon's target, he must spend a round having the weapon change targets. The weapon flies at mv18(A) and gets the same number of attacks as the caster.