This spell hurls small fireballs as the directed by the caster. Each fireball hurled is 10 ft radius and does 1d6/lvl to a maximum of 10d6. The caster gets one fireball per 3 levels to a maximum of 5 fireballs. If a target is in the area of effect of more than one of the fireballs, he must save once for each fireball effecting him. If he fails a save he takes full damage from that fireball. A target can not take damage from more than one fireball at one time. No fireball can be aimed more 20 yd from the next closest fireball.