Overview
Here you can download the Pinocchio library for automatic character
rigging. It comes with a demo application and a little mocap data
(from the video) that you can use to play around with
meshes built in, for example,
Teddy
or any other modeling program. It can also produce files containing
bone weights and skeleton positions. Read the README.txt file
for details. The library is distributed under
the GNU Lesser GPL and the demo app under the MIT license.
This is a research prototype. It should be relatively stable if you
feed it input like it expects (manifold, closed, connected triangular
mesh), but better error detection is necessary for use in production.
Download (about 5MB)
Read the README.txt for instructions!
Windows binary: .zip
Source (requires FLTK 1.1.x with OpenGL and VS2005 for Windows or gcc for unix)
.zip .tgz
If you have any questions, email me at ibaran AT mit DOT edu.
Screenshot