Overview

Here you can download the Pinocchio library for automatic character rigging. It comes with a demo application and a little mocap data (from the video) that you can use to play around with meshes built in, for example, Teddy or any other modeling program. It can also produce files containing bone weights and skeleton positions. Read the README.txt file for details. The library is distributed under the GNU Lesser GPL and the demo app under the MIT license.

This is a research prototype. It should be relatively stable if you feed it input like it expects (manifold, closed, connected triangular mesh), but better error detection is necessary for use in production.

Download (about 5MB)

Read the README.txt for instructions!

Windows binary: .zip

Source (requires FLTK 1.1.x with OpenGL and VS2005 for Windows or gcc for unix) .zip .tgz

If you have any questions, email me at ibaran AT mit DOT edu.

Meshes

SolidWorks has given me permission to share the 16 test meshes from the paper with others for research purposes, under the following condition:

Any public use of the meshes must be accompanied with an attribution that states that the meshes were initially created using Cosmic Blobs® software developed by Dassault Systèmes SolidWorks Corp.

Download (About 5MB, OBJ format)

Screenshot

Screenshot