The "Monk class" is like the other professions or classes in game: Seer, Shaman, Gem Monk, Necromancer, Will. The mechanics herein are motivated by both other gaming systems and by historical notes. We anticipate that Monks will be roleplayed in two disciplines: warrior and scholar/philosopher. In any case, advancement in mechanics will be limited by a hierarchy of learning; access to the next hierarchy will require an IG interaction to occur, possibly of some considerable length.
Chad has a long list of stuff that motivates how one roleplays a monk.
Restrictions
Monk Level | Pre-reqs | Available Skills |
---|---|---|
I: Novitiate | Okia (2), 3 Sage (3) | Toughness (2), Runes (2) |
II | Toughness (2) and Two Weaps (3) OR Seer (3) and Runes (2); both require 3 more Sage (3) | Disarm (1), Maim (2) |
III | 3 more Sage (3) plus either 3 Parry (3) or 3 Sage (3) | Slay (3) |
IV: Initiate | 2 Slays (6) or 6 Sage (6) or 1 Slay & 3 Sage (6) |
Notes: Available spells: silence, sleep, root, death -- all weapon-delivered.
This is what I sent them, without any of the ideas that we discussed tossed in yet. I expect to try to incorporate the things we talked about sometime this week. Note that this particular set was slanted somewhat towards my particular background; the Shintao have a strong leaning towards `warrior' in youth, and shifting towards shaman and sage as they get older. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Jian Eisai: Martial Arts of the Shintao Concept: path for Legends version of monk. Martial arts, meditation, and contemplation lead to kata and kiho (spell-like abilities that come from enlightenment and focusing of inner power). Legends typically uses `Quests' for special abilities; Monks (in my view) are basically always on some form of spiritual quest. Restrictions: Shintao brothers and sisters are ascetics by nature, and even traveling brothers do not hoard or collect riches. Gifts honorably given are honorably received, although they are typically quietly and politely discouraged. A monk receiving a gift is likely to suggest subtly that it might be better given to the nearby community, and if the attempt at redirection fails, is often likely to accept it as steward of a gift to the community. Jian Eisai techniques, especially higher kiho, emphasize free flowing, supple movements that are usually incompatible with armor. Students are not actually barred from wearing armor, and many low-level initiates do. Very quickly, however, armor will begin to interfere with the kiho. Since many students find that divesting themselves of the armor is a moving personal gesture of enlightenment, the practice of wearing armor as an initiate is not discouraged. At intermediate and higher levels, however, most practitioners avoid armor except in unusual circumstances (such as formal duels and certain ceremonies). Abilities: My rough idea was something along the lines of what I've heard of Will; people learn and practice katas to gain points to spend on a growing tree. It could just as well be handled by character points, but I think the idea of practicing katas is important. For Jian Eisai (you won't hurt my feelings if you don't like my names, of course), I'd want kata practice to be combined with koans, balancing the physical and mental aspects. Based on this, I've thrown together a (very) rough lists of possible abilities varying from `not as good as a something you can normally get for a single character point' to `clearly Quest material'; these are just rough ideas that seem to be in keeping with the character concept of monk (so I'll do them the `old fashioned' way if necessary). I've tried to come up with `genre' names for most of them. I want make it clear that this is just a list of ideas that I came up with. I could easily be misrepresenting the relationships between all of these. parry _maim_ parry _disarm_ parry _crushing blow_ _parry_ Body Hardening ghost _armor_/_vitality_ Moment of Insight _Bones_ Lightest Touch cast _sleep_ via _subdue_ method resist _disarm_ Gifted Touch _Healing_ Gifted Tongue _Speak With Dead_ Masterful Avoidance parry slay Dim-Mak Death Touch ability to cast _Death_ through weapon Turtle Virtue resist _Subdue_ Fastness of Body resist _Poison_ Fastness of Spirit resist _Death_ Fastness of Self _Spell Shield_ Gift of Self _Restore Spirit_+own instant death %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% I: Novitiate Reqs: Okia (2), 3 Sage (3) In addition: 2 Weapons (3) or Seer (3) Skills: Ghost Armor (regens overnight), Toughness (2) II: Strengthening the Body Reqs: Toughness plus 3 Parries or Sage Skills: Healing, Speak with Dead III: Strengthening the Will Reqs: 3 Sage Skills: Slay IV: Channeling the Will Reqs: 3 Sage Skills: Parry Slay V: Mastery of Self: To get each one is a quest. Once you have one, you can buy more. Reqs: 3 Sage Skills: Death, Oracle, Spell Shield All Resists (Subdue, Posion, Death) plus Gift of Self are Quest-only.