Name=Demosthenes # What happens when you cross the mindset of a Jerbiton noble with # a Tytalus' penchant for scheming and a Flambeau's fighting instinct? # Throw in a little Thrawn... Edition=IV House=Jerbiton Born=1121 Gauntlet=1152 Sigil=Lightning eyes Size=+0 Confidence=3 Reputation=0 Body=+0 Fatigue=+0 Race=Greek Gender=Male Height=5'4" Weight=115 Eyes=Light brown Hair=Brown XP=116 Player=dcctdw Covenant=Stormwatch Saga=Stormwatch Decrepitude=1 Twilight=3 Parens=Phillipe le Trois of Chenonceaux, Normandy Last Update=end of 1169 Longsword=+7/+4/+6/+8 Unarmed=+3/+2/+2/+3 Dodge=+3 Fatigue=+6 Soak=+3, +6 in leather Encumberance=-0 %%%%%%%%%%%%%%%% INT=+3 PER=+3 STR=+2 STA=+3 COM=+2 PRE=+3 DEX=+0 QU=+1 %%%%%%%%%%%%%%%% FATIGUE=-0,-1,-3,-5,Unconc BODY=-0,-1,-3,-5,Incap %%%%%%%%%%%%%%%% HVIRTUE1=Gentle Gift (1) VIRTUE1=Charmed Life (3) VIRTUE2=Book Learner (1) VIRTUE3=Strong-Willed (1) VIRTUE4=Magister in Artibus (3) VIRTUE5=Read Lips (1) HFLAW1=Stingy Master (2) FLAW1=Overconfident (2) FLAW2=Dark Secret: originally Jonathon deHautville (1) FLAW3=Torturing Presence: the bogeyman (3 (orig 2)) FLAW4=Favors to Parens (1) FLAW5=Weakness: Gambling (1) FLAW6=Weakness: Audience (1) # Abilities Pilum of Flame;UM;3 Area Lore -- Anatoly (Trebizond);1;1 Area Lore -- SW (nearby hamlets);2;5 Area Lore -- SW Spires (geography);1;1 Area Lore -- Zeus' Foot;3;6 Area Lore -- Athens;4;10 Area Lore -- Thessalonica;3;6 Artes Liberales (Notre Dame);4;(6)+4 Athletics (running);3;7 Awareness (quick scan);2;4 Bargain;1;1 Brawl (dodge);2;3 Carouse (drinking);4;10 Certamen (Mentem);1;1 Charm (first impressions);3;6 Concentration (vs interruption);1;2 Disguise (nobles);1;1 Disputatio (debate);3;(6)+2 Enigmatic Wisdom;1;1 Etiquette (nobility);3;(1)+5 Finesse (Subtlety);3;6 Folk Ken (magi);3;6 Guile (on the spot);2;3 Hermes Lore (names);2;(1)+2 Hermetic Law (mundane relations);1;1 Intrigue (gossip);4;10 Leadership (defiance);3;6 Lectio (Cicero);3;(6) Legerdemain (sleight-of-hand);1;1 Magic Theory (inventing spells);4;(10) Painting (landscapes);1;1 Parma Magica (Mentem);4;(3)+7 Penetration (Mentem);1;1 Read Lips;3;(1)+5 Ride (showmanship);3;6 Scribe Latin (spells);3;(6) Seduction;1;1 Single Weapon (longsword);3;6 Speak Arabic (slang);1;1 Speak Latin (academics);5;(15) Speak French (academics);4;(10) Speak Greek (merchants);5;15 Speak Italian (academics);1;1 Speak English (academics);1;1 Speak German (academics);1;1 Storytelling (improv);1;1 Stealth (sneaking);1;2 Survival (deserts);2;5 Vim affinity;1;1 Winemaking (sweet whites);1;1 PERSONALITY1=Loves an audience (3) PERSONALITY2=Noble (2) EQUIPMENT1=Elegant clothes EQUIPMENT2=Longsword (+3/+1/+4/+4, -0.5) EQUIPMENT3=Metal Reinf Leather (+3, -1.5) EQUIPMENT4=2 gold solidi (worth 3000 silver pennies, or 12 pounds silver) REPUTATION1=Uncontrollable magic -- Order of Hermes (1) REPUTATION2=Coward -- Stormwatch (1) CREO=8 INTELLEGO=7 MUTO=5 PERDO=4 REGO=7 ANIMAL=2 AQUAM=0 AURAM=2 CORPUS=3 HERBAM=1 IGNEM=3 IMAGINEM=2 MENTEM=14 TERRAM=2 VIM=10+1 FORM1=Corpus F1A1=Creo F1A1S1=-none- F1A2=Intellego F1A2S1=-none- F1A3=Muto F1A3S1=Eyes of the Cat (5, An) T/S/I F1A3S2=Disguise of the New Visage (15) T/S/I F1A4=Perdo F1A4S1=-none- F1A5=Rego F1A5S1=-none- FORM2=Ignem F2A1=Creo F2A1S1=Pallet's Summer Warmth (2) T/S/I F2A1S2=The Sanctum Illuminated (3) N/M/R F2A1S3=The Mage's Torch (15, Re) R/S/S F2A1S4=Pilum of Flame (20) S/M/I F2A2=Intellego F2A2S1=-none- F2A3=Muto F2A3S1=-none- F2A4=Perdo F2A4S1=-none- F2A5=Rego F2A5S1=-none- FORM3=Imagonem F3A1=Creo F3A1S1=-none- F3A2=Intellego F3A2S1=-none- F3A3=Muto F3A3S1=-none- F3A4=Perdo F3A4S1=-none- F3A5=Rego F3A5S1=Wizard's Sidestep (10) P/S/I FORM4=Mentem F4A1=Creo F4A1S1=Words of the Unbroken Silence (5) N/M/I F4A2=Intellego F4A2S1=Sight of the Transparent Motive (10) E/M/I F4A2S2=Perception of the Conflicting Motives (15) E/M/I F4A3=Muto F4A3S1=-none- F4A4=Perdo F4A4S1=-none- F4A5=Rego F4A5S1=The Call to Slumber (10) N/M/I F4A5S2=Confusion of the Numbed Will (15) E/S/I FORM5=Terram F5A1=Creo F5A1S1=-none- F5A2=Intellego F5A2S1=-none- F5A3=Muto F5A3S1=-none- F5A4=Perdo F5A4S1=Dust of Travelling Begone (4) T/M/I F5A5=Rego F5A5S1=The Unseen Porter (10) N/C/I FORM6=Vim F6A1=Creo F6A1S1=-none- F6A2=Intellego F6A2S1=-none- F6A3=Muto F6A3S1=Gather the Essence of the Beast (15) T/I/I F6A4=Perdo F6A4S1=-none- F6A5=Rego F6A5S1=-none-