A black steel staff, six feet tall and 1.75" in diameter. Spaced equally around the staff and near the head of the staff are four divots, clearly meant for gems. Also near the top, along one side of the staff but below the gem slots, is the symbol of the Order. Below that is the sigil for House Bonisagus; below that is Lucius' sigil. Along this same side, running centered along most of the length of the staff lies an inscription (all in one line):
ANNO CDLXI ORDINIS HERMOU LVCIVS IV FILIVS LVCII III DOMVS BONISAGI ME FECIT"In the 461th year of the Order of Hermes, Lucius IV filius Lucius III of House Bonisagus made me."
461th corresponds to 1228, which will need to be updated.If/when the staff shrinks, the inscription changes to:
ACDLXI
O
H
L
IV
F
L
III
D
BON
ME
FECIT
Now that the talisman rules have been scaled back, this is actually within the realm of possibility. Although 7 rooks of vim vis is still a lot. :)
Dominant Form: an iron staff | |||
---|---|---|---|
Material | F&E Bonus | Slots | |
Iron | +7 harm/repel faeries +2 protect wearer +3 strength |
1-2: Steel Wand, Airy Weight 3-4: Lucius' Steel Lightsaber 5-6: Talisman to me! 7-20: empty |
|
Staff | +2 repel things +3 project bolt +4 control things at distance +4 destroy things at distance | ||
Subserviant Slots | |||
# | Material | F&E Bonus | Slots |
1 | Agate | +3 air +5 prot storms +7 prot venom |
1-4: Incant 5-8: Wings of the Soaring Wind 9-12: empty |
2 | ? | ? | 1-3: Chirurgeon's 4-12: empty |
3 | ? | ? | ? |
4 | ? | ? | ? |
Going for knowledge would be sapphire (+2 knowledge), Diamond (+3 discerning the truth), and Obsidian (+3 inner knowledge) (maybe Rock Crystal (+5 clairvoyance) instead).
Interesting Possibilities | |||||
---|---|---|---|---|---|
Material | F&E Bonus | Material | F&E Bonus | Material | F&E Bonus |
Amber | +3 Corpus | Aquamarine | +3 water +1 quick thinking |
Diamond | +2 light +3 discerning the truth |
Jet | +2 prot +3 darkness |
Oak | +7 prot storms +1 longevity +3 passage into spirit world +2 control earth +1 control sky |
Opal | +4 travel +2 loyalty |
Obsidian | +5 darkness +3 inner knowledge |
Rock Crystal | +3 healing +5 clairvoyance |
Ruby | +3 affect blood +4 leadership in war +6 fire |
Sapphire | +2 knowledge +2 vs malign Corpus +3 healing +2 dispel evil magic |
Topaz | +4 leadership +4 strength, courage, pride +5 controlling wild beasts |
Not-So-Interesting Possibilities | |||||
---|---|---|---|---|---|
Material | F&E Bonus | Material | F&E Bonus | Material | F&E Bonus |
Amber | +3 ward against bad dreams +1 meditation |
Amethyst | +3 vs poison +7 vs drunkenness +1 strong emotions +3 mental healing +2 peace of mind |
Animal Bone | +4 harm/destroy animals |
Beryl | +3 water | Bloodstone | +4 blood/wounds | Clam Shell | +2 prot |
Clear Glass | +4 invis +5 seeing through something |
Coin | +4 induce greed +4 wealth/mercantile |
Copper | +2 peaceful +1 bring luck |
Crystal | +5 water-related effect | Emerald | +4 incite love/passion +7 snakes |
Fired Clay | +4 contain/protect from fire |
Garnet | +2 solitude +2 protection from air spirits |
Glass | +3 beauty of object | Gold | +4 affect wealth +4 induce greed |
Green Turquoise | +4 necromancy | Hematite | +4 prevent bleeding +2 aid in physical combat |
Human Bone | +3 destroy human mind +4 destroy human body |
Jade | +4 Aquam +2 longevity +1 purity +2 wisdom |
Lead | +4 wards | Lodestone | +3 repulsion |
Magnetite | +3 Animal | Onyx | +4 darkness +4 death |
Pearl | +5 detect/eliminate poisons |
Platinum | +2 ambition +1 energy |
Quartz | +5 invis +3 see through illusions |
Rowan | +4 prot lightning +3 command ghost |
Sardonyx | +2 vs malign Corpus | Sea Shell | +2 the sea +3 sea creatures |
Silver | +10 harm lycanthropes +4 oratory |
Star Ruby | +5 conjure/control occult entities | Sulfur | +2 healing +3 preserving +1 summoning demons |
Tin | +2 control |
Violet Amethyst | +4 ascendancy over masses +7 vs drunkenness |
Wood (dead) | +3 affect living wood +4 affect dead wood |
This enchantment assists in moving the talisman to where the wielder wishes it to go. It does not reduce the weight of the talisman (a Muto effect). It only works when touching the talisman. This allows the wielder to wield his talisman as a quarterstaff via Finesse. The quarterstaff has stats of +4/+3/+7/+5.ReTe 5: Control or move dirt.
+10 Metal and gems
Base: Near/Conc/Small
-5 Near->Reach
+5 Small->Ind
+5 Maintains concentration
+10 Unlimited
ReTe 30
1/2 affects the device
Final effect: ReTe 15, 2 slots.Re (9) + Te (1) + Int (5) + MT (8) + Aura (4) + IG (3) = 30. 1 season.
Object of Increased Size, MuTe 10: Reach/Sun/Ind. Doubles the dimension of an object; does not work on noble elements and gems.
+10 works on gems.
+0 shrinks the staff into Child size.
+5 shrinks the staff into Armful size.
+5 shrinks the staff into Small size.
+5 shrinks the staff into Handheld size.
-5 Reach->Touch
-5 Sun->Conc
+5 Maintains conc
+10 Unlimited
MuTe 40
1/2 affects the device
Final effect: MuTe 20, 2 slots.Mu (10?) + Te (5?) + Int (5) + MT (8) + Aura (4) + IG (3) + Lab (2?) + Talisman (2) + PE (1?) = 40? 1 season.
ReTe: 15: Teleport dirt up to 15 paces.
+10 Metal and gems.
+5 Teleport to Near->Far
+5 Teleport to Far->Sight
+5 Teleport to Sight->AC
Base: Near/Conc/Small
-10 Near->Touch
-5 Conc->Mom
+5 Small->Ind
+10 Unlimited
ReTe 40
1/2 affects the device
Final effect: ReTe 20, 2 slots.Re (9) + Te (5?) + Int (5) + MT (8) + Aura (4) + IG (3) + Lab (2?) + Talisman (2) + PE (2?) = 40? 1 season.
As per the spell: CrCo 20.
+3 Vis pumpable
+2 3x/day
Final effect: CrCo 25, 3 slots.Cr (7) + Co (13?) + Int (5) + MT (8) + Aura (4) + IG (3) + Lab (3?) + Talisman (2) + FE (3?) = 48?
As per the spell: CrAu 35.
+10 Unlimited
Final effect: CrAu 45, 4 slots.Cr (7) + Au (24?) + Int (5) + MT (8) + Aura (4) + IG (3) + Lab (3?) + Spell (7?) + Talisman (2) + FE (6) + PE (0) + LT (7?) = 76?, 2 seasons.
As per the spell: ReAu 20, Per/Conc/Ind.
+5 Per->Touch
+5 Maintain Conc
+6 50x/day Final effect: ReAu 36, 4 slots.Re (9) + Au (24?) + Int (5) + MT (8) + Aura (4) + IG (3) + Lab (3?) + Spell (7?) + Talisman (2) + FE (3) + PE (2?) = 70?