Aquam |
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Spell Focus: a duck's feathers (+3).
Auram |
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A wall of wind roars away from you, starting up to 10 paces away and continuing up to 30 paces. The wind is 5 paces wide. All within the area must make a Dex + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each subsequent round that the wind is maintained. You must concentrate on the gale, but you may only maintain it for a maximum of five rounds. Missile fire into or out of the gale is futile, and marching against the gale requires a Str + Size stress roll of 15+. Failure in this attempt mandates another Dex + Size stress roll of 12+ to keep from falling.
Lets you see clearly through all manner of obfuscation in the air nearby, including smoke, fog, and dust, even if the obfuscation is magical.
The winds bear their tidings to your ears, allowing you to hear words spoken by any group of people within your line of sight, provided no solid barrier (including glass) intervenes.
Spell Focus: A Branch of Ash (+1)Stops all wind from blowing, leaving only calm air. This spell is not powerful enough to affect winds caused by Ritual magic. The branch of ash is said to provide protection from storms.
Spell Focus: A pinion feather (+1)Generates a very strong tailwind, suitable for flight. This tailwind assists in either especially speedy or relatively effortless flight (but not both). The wind blows in a direction specified by the caster and can be changed by the caster with a Conc roll of 6+. The spell stops once the caster lands.
Corpus |
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Allows the target to float vertically to any height, carrying up to 50 pounds, and rising as fast as smoke rises, slower if carrying a heavy load. The target cannot move horizontally through this spell.
Ignem |
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Aimed: +1
Spell Focus: A Javelin (+1)A 2-foot, thick, spear-shaped jet of fire flies from your palms (consuming your spell focus, if you are using one), doing +25 damage. One point less is done for each pace of distance between you and your target. Beyond 25 paces, the flames dissipate.
Imagonem |
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The voice of the caster can be heard eminating from the caster's head. In Heymesh of Bjornaer's version of this spell, the caster's speech is filled with raspish hisses (like a hawk).
Spell Focus: A fern seed (+1)The taregt becomes completely undetectable to normal sight, regardless of what it does, but still casts a reflection in a mirror.
Mentem |
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Lets you say two words directly to the mind of a target. The target can recognize your voice and knows that the message is of supernatural origin.
Vim |
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Spell Focus: A Silver Globe (+3)Concentrates the raw vis in a corpse into one part of that corpse, which can then be removed. This spell lets you gather all the raw vis you find without lugging around entire corpses of beasts. Note that the vis in many magical creatures is already concentrated in this manner in some speific organ, though this spell will allow you to relocate that vis if you wish.
This spell cancels Imagonem Hermetic effects: if quality die + 10 exceeds the casting total of the Imagonem spell, the spell goes down.PeVi baseline: Reach/Inst/Ind.
PeVi 10: cancel all Imagonem effects (10 + quality die vs. casting total).
-10 Reach->Per