MARTI: MAthcamp Ray Trace Implementation

Welcome to the MARTI home page

A creation at Mathcamp in Seattle, 1999.
Programmed by Stefan Dorsett, Clayton Myers, and Daniel Zaharopol, and "mentored" by Noah Goodman.
Graphic designs (and moral support) by Stefan Dorsett, except where noted (the graphic designs, that is, not the moral support!).

If you want to see this page, 1024x768 resolution is highly recommended, and true color (not just high color, but at least 24-bit) is required (or it will look grainy!). Images were rendered using at least 24-bit color.

New:

Of note: the location of this site has changed to http://web.mit.edu/danz/www/marti. Having it hosted at MIT means no more Geocities ads!

Ahhh, that brings up a good point. Dan is now at MIT, and in his copious (*laugh*) free time, this page is back to "active" status. There are new pictures in the image gallery, and the description of how ray tracing works has once again been updated. Enjoy!

Stefan has done a lot of MARTI coding, and we now have ellipsoids and some amazing world designs that are so complicated that he had to write a computer program just to get them rendered! They're now online (or, most of them are - the rest will be once Dan gets his computer in gear and starts rendering them)!

Dan updated the "how the ray tracer works" section so the thing doesn't ramble as much and actually gets the point across.

And, finally, Dan is working on getting light sources added to the circle world, except that he seems to get frequent problems with the whole thing. It's coming, it's coming!



Please visit again soon! This page will, most likely, be frequently updated.

Also, please feel free to e-mail Daniel Zaharopol at bc20338@binghamton.edu or Clayton Myers at never_when@hotmail.com.

This page has been accessed at least several times since the counter was last reset, or January 29, 1996, whichever is more recent.