Differences from Comet / Real World
Real World
-  The speed of light is a lot faster.  Radio communication across a solar system isn't quite as ungodly slow. 
-  This is space opera, not science fiction.   Don't think about the physics too hard. 
Comet
 
-  You fall down when you take damage > hp.  Make a death check to see if you're unconscious or unconscious-and-dying, and the death check is x5 instead of x3.  
-  Speed is adapted from Seventh Sea, not Comet.
-  There's no base concept cost for shticks.
-  (but big shticks have to have disads, and little shticks can be "out of concept", and when you're buying a new shtick all your old ones count, not just the ones bought with eps). 
-  Psi shticks are somewhere between magic and priest shticks; psi talents are more general than spells (and more expensive), but are required to use the shticks. 
-  Toughness starts at zero, and comes only from items and abilities. 
-  Normal people have stats of 3 instead of 5. 
-  There aren't any mooks, except as special cases. 
-  No splitting dice more than two ways without a shtick
-  Things you don't have skill in aren't necessarily for 9s. 
 
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