Kith of Creek Healer/Empath Outworlder ----------------------------------------------------------------------- Body: 7 Mind: 9 Psi: 12 Str: 7 Str: 9 Str: 12 Pre: 7 Pre: 9 Pre: 12 Health: 7 Edu: 9 Fortune: 12 HP: 70 Move: 7 ----------------------------------------------------------------------- Healing (body) -------------- feedback Projective empathy ------------------ ``bedside manner'' hard to be insincere Receptive empathy ----------------- leakage Background empathy (2/5/3) -------------------------- Top level emotions from nearby people. Resisted by Str of Mind. Overloaded by large crowds Predict Reaction (2/3/3) ------------------------ Once Kith has met someone, she has an idea of how they'll react in a given situation. What Would Jayla Do (4/4/3) --------------------------- Get an idea of what Jayla would suggest or do (includes some amount of Jayla's predictive abilities as well as ``relieve suffering''). Marshmallow Mind: Can't use skill or fortune to resist sentient persuasion or mind control. Fast Research ------------- Creek Ambassador Without Portfolio ---------------------------------- Motherly -------- When she uses that tone of voice, you feel as if you're being scolded/comforted by your own mother. Sick Person ----------- Somewhere in this large group of people is someone who is curably ill. EP Total: 487 ----------------------------------------------------------------------- 6 AI Psychology 4 Blaster 2 Bonsai 4 Conversation 3 Dodge 1 Etiquette 2 Free Gravitics 3 Gathering Theory 9 Genetic Engineering 4 Hard to Kill 1 Herbalism 1 Hydroponics 1 Jaylaism 1 KS: Creek 2 KS: Galactic History 4 KS: Hippocrates Crew 1 KS: Jayla 3 KS: Mind Control 2 KS: Outworlds 1 KS: the Well 3 Kaufman Process 2 Language: Tarn 5 Medicine 5 Nanotechnology 5 Politics/Diplomacy 10 Power Projection 11 Psychic Theory 1 Silent Hunter Language 5 Starship Damage Control 4 Strong Willed [anti-coercion] 5 Systems Operations 2 Tea Ceremonies 5 Teaching 3 Tidy 1 Unarmed Combat 2 What Would Jayla Do? 2 Woodworking 2 Xenobiology 2 Xenopsionic Theory 4 Detect Hegemon 3 Negotiation 1 Cause Physical Damage 12 Heal physical damage: heals a Str of Psi roll x 2, once per wound 3 Amplify positive emotion: Pre or Str, standard multi-people 3 Terrify 3 Sense emotion 3 Make Receptive: successes hit resistance for future persuasion, etc rolls 2 Detect lie: Str of Mind to resist 3 Detect life 5 Detect Influences 7 Drowsiness 3 Persuasion 1 Diplomacy 7 Diagnosis 4 Genetics Sense 1 Cure Disease 3 Cure Poison 1 Cure Physical Addiction 4 Diagnose Influence 7 Enhance Natural Healing 12 Inspiration 6 Counter Influence 3 Detect Emotion, ship range 7 Long-term attitude adjustment [brainwash] 3 Geas 3 Sense Motive 2 Mental Healing 7 Predict Reaction 7 Predict Reaction (cultural group) 2 Add Bonus HP 6 Stabilize SP Total: 722 EPs left: 0 SPs left: 0 Karma spent: 35 of 43