A Brief History
or
The Master Assassins and What They Did
- Stephen Balzac
- Steve became a Master when the Guild was
officially created: he created it (*). At the first election, he
elected himself Grand Master- breaking the tie of 0-0 with 15
abstentions. Steve was elected Grandmaster Emeritus in Spring
1985.
- Bryan Knight [Spring 83]
- Bryan received the title of Master
Assassin for his work commanding HIS in the IAP 83 game, the
first game produced by the Guild, and for his work as the
commander of STAMP in the Spring 83 STAMP vs. INSECT game.
Bryan never killed anyone in either game.
- Walter Stickle [Fall 83]
- The first WARLOCK, Walter lead SWORD to
victory in its first game ever. While his ability as a killer
is unquestioned, he generally left this to his agents. Walter
received the title for being a far better actor than anyone
gave him credit for (Polish Commander to Walter: "You are
either Simon Templar or a far better actor than I give you
credit for."). Apparently, almost everyone else agreed, since
SWORD scored a resounding victory.
- Laura Daly [Fall 83]
- Walter's lieutenant, and a superb role-player,
in every game she has played. Laura has only killed one
person over all the many games she has been involved in.
Laura is perhaps most famous for her great "cookie murder."
- Charles Goldman [Fall 84]
- The great Doctor Schlemiel ben-Yenta,
alias Mossad agent Double-Oy Seven. Charles received his
title largely because of his superb characterization of Dr.
ben-Yenta, the Israeli Ambassador to the Gold Medal talks, in
which he was instrumental in defeating SWORD. Charles
has made all of two kills in his career, one of a helpless and
unconscius SWORD agent (contact poison on the cup handle), and
one of someone who knew he was a good-guy and wasn't worried.
As it happens, this particular kill was A Mistake.
- Paulette Struckman [IAP 85]
- Paulette received her title not for
successfully killing four people at Talbot House, but for
subsequently convincing everyone that she hadn't done it,
despite the fact that she was the only one left alive in the
room. Her performance as Dr. Hargreaves in the IAP 85 gave
her the chance to show off her role-playing ability, and
confirmed her appointment to Master.
- Steve Strassmann [Spring 85]
- Although Straz has certainly killed
his share of people, and subsequently fed them to xerox
machines, can redeemers, and disk drives, his title was
awarded for his brilliant performance as WARLOCK, leading
SWORD to its first victory in 2 years, and its second ever.
Straz made no kills that entire game, rather he conned
everyone else into working for him. Straz also became an
honourary PEN agent at the end of the game.
- Dave Krikorian [Fall 85]
- The next WARLOCK, Dave gained the title of
Master Assassin after leading SWORD to its second victory in a
row, through a combination of skilled role-playing and
well-timed assassinations, the dangerous part of which,
like all good commanders, he generally left to his agents.
- Brian Anderson [Spring 86]
- Brian achieved his title for leading
SWORD to its third straight victory through his control of
COCA, the Committee On Constructing Atlantis. Brian has never
killed anyone unless the person was out-numbered and unarmed,
or out-numbered, unarmed, and totally helpless. Brian's
victory was accomplished through sitting at the center of a
web and letting his agents take all the risks.
- Aimee Yermish [Fall 86]
- With three victories behind them, and
control of the World as their reward for one more victory,
SWORD was finally halted in its tracks by Aimee, playing the
role of GAUNTLET, commander of SHIELD. For all that SHIELD
was supposedly the good guys, they performed more violent acts
than all of SWORD put together. As a result of this victory,
coupled with her role-playing in previous games, she was made
Master Assassin.
- Jim Rauen [Fall 86]
- Better known as WARLOCK, Jim came within a
hairsbreadth of leading SWORD to its fourth victory, and
control of the world. For his brilliant performance, and
generally excellent roleplaying, he was made a Master
Assassin, despite the fact that SWORD was eventually defeated.
- J. Mike Hammond [Fall 86]
- As the Shiek Abu Baks, JMike turned in
an impressive performance as the second in command of SHIELD.
His playing and characterization were made even more
impressive by the fact that it was only his third game.
- Mike Zehr [Fall 86]
- Starting out as the Great Bolov Kornchechs in
Spring 86, Mike turned in one of the most incredible
performances of all the Masters to date with his portrayel of
Hubert Hinckle, Heirarch of the Church of Opus. From
convincing half the world that he was GAUNTLET, when he was,
in fact, the SWORD number two, to talking his way out of being
truth serumed after he was already tied up, Mike's performance
was almost unbelievable.
- Steve McDonald [Fall 86]
- A long time player, Steve was made a
Master for his generally excellent play capped by his
performance as Simon Templar in Atlantis. Whether agent or
commander, free-lancer or anything else, Steve has always
played an excellent game.
- Dave Henry [Fall 86]
- Dave is probably most well known for taking himself hostage with
a small rubber ball in front of a room full of people, but this was
somewhat later.
- Brad Sagarin [IAP 87]
-
- Jeff Arenberg [Spring 87]
- Quazar (Cult of the Apocalypse leader)
- Rickland Powell [Spring 87]
- Quazar (Cult of the Apocalypse second)
- Stan Zanarotti [Fall 87]
- Tea in the Sahara
- Lang Zerner [Fall 87]
- Tea in the Sahara
- Harry Teplitz [IAP 88]
- (Deryni) At the same time as Harry was nominated for Master, he
had the "Blind leading the Blind" awards and the "Asbestos Earmuffs
In-Character Flamage" awards named after him. The leader of the
Camberian Council (half of what would become white-magic, in an
utterly irrelevant Scribely aside), which got pretty much everything
it wanted.
- Dave Policar [IAP 88]
- (Deryni) Leader of the Camberian Council's opposition, the evil Circle
of Imre, Dave managed to adjust its PR to that of good guys and
advisors to the throne anyway.
- Niki Pantelias [IAP 88]
- (Deryni) As one of the few allies of the prince with the largest
target on his chest, Niki kept him alive, got him on the throne, and
negotiated an alliance with the Camberian Council. And mostly kept
anyone from figuring out she was really a girl...
- Brett Wood [Spring 88]
- (Rico) Brett played Warlock in Rico, his first game, and
impressed the GMs by ``scheming furiously.''
- Jen Hawthorne [Spring 88]
- (Levels of Abstraction) As the (secret) Emir of the Void, Jen
was cited by the GMs as excellent in figuring out what was really
going on in Levels (and in games in general), and cited additionally
for role-playing and writing.
- David Miles [IAP 89]
- (Times) As Warlock, he accomplished every goal set out for him. At the
end of Times, there were no surviving characters whose plots were not
either neutralized or subserviant to him.
- Sarath Krishnaswamy [Spring 89]
- (Castles in the Air). In the words of one of the GMs involved,
"Sarath was nominated for his consistant skill in role paying, and his
ability to verbally grind you into the dirt, while leaving you enjoying
every minute of it."
- Cael MacAyre [Summer 89]
- Kurita
- Phil Nesser [Spring 90]
- Darcy
- Donna Bell [Fall 90]
- Nominated by the Star Trek GMs, not specifically for play during
that game, for a consistently high standard of role-playing and
in-character successes.
- Laura Baldwin [Fall 1992]
- The Scribe was out of the room for her
own discussion, but reports from her spies indicate that she was
praised for her ability to play an item card.
- Charles Hope [Fall 1992]
- Charles was mentioned for play in Rush,
but very little discussion ensued, as he had previously been used
several times as an example in the previous two hours of flamage as an
example of why Master didn't work because he wasn't one.
- Mahk LeBlanc [Fall 1992]
- The most memorable thing that was said
about Mahk was "He seems to either consistently accomplish his goals,
or get killed, and there's something to be said for that." It may not
have been the most flattering thing, but it was definitely the most
witty, and so I wrote it down.
- John Conger [Spring 93]
- The Scribe gives a speech in his behalf
which includes all the relevant keywords. Because of the amazing
speech, as well as the trivial additions of such things as overall
good play and good writing, he is confirmed.
- James Kirtley [Spring 93]
- Consistent good play as well as a large
victory in Starlight are cited.
- Mark Rousculp [Spring 93]
- High role-playing, usually doing well,
and a huge win in Midnight are cited.
- Mike Person [Spring 93]
- One claim is that he's the "most
consistently underrated player in the Guild." I think this is
complimentary, but it was definitely a cool quote, so it's being
included.
- Stephen Rinehart [Spring 93]
- Lots of attempting to rule the world
and sometimes succeeding is cited, though mostly dying, is cited.
It's even admitted that despite his firm entrenchment on the
Play-To-Win side of the Force, he role-plays well. "Maybe if you make
him a Master, he'll stop jumping out of buildings."
- Frank Pelkofer [Spring 93]
- A very stylish win in Prisoner, and overall high
quality play is mentioned. Plus service to the Guild, a category
never seen before, is mentioned five or ten times.
- Rob Fermier [Spring 93]
- Despite an amazing inability of anyone to
remember him, even when he mind controls the entire game (this is,
conversely, cited as a benefit to looking harmless and innocent), he
consistently does well and has won a number of times.
- Wes Carroll [Spring 94]
- Charismatic and game-winning play in a
number of games is cited, and writing of Azathoth and Generic. "Wes
is the epitome of, um, I forget the word." -Frank
- David Oh [Spring 94]
-
- Andrew Kraft [Spring 94]
-
- Pier Ho [Fall 94]
- (nominated by the Moscow GMs). The
8-people-in-the-Nazi-vault massacre is cited, as is her play in
Convention (use of a word chain mechanic to thwart her enemies is
especially noted), and other longer-ago games.
- Kate Mahoney [Fall 94]
- (nominated by the High Council). Excellence in
political plots, writing, and "having done really well in a large
number of games" are mentioned.
- Nico Garcia [Fall 94]
- (nominated by the floor). Nico's performance in
Star Wars, Convention, and Winter are all mentioned, as well as his
hopping-around-East-Campus-on-one-foot gunfight from Epilogue, and
fairness and role-playing in general.
- Derek Herrera [Fall 95]
- (nominated by the floor last meeting). The
description of "role-playing to win" is coined to describe him,
victories in Ankara and Siege, and being a motivating force behind Dem
Inc. are all mentioned.
- Tom Giordano [Spring 96]
- (nominated by petition). Consistent good play
and several plot wins are cited, as well as impressive agent behavior.
- Brian Litofsky [Spring 98]
- (nominated by Babylon 5 GMs). Impressive win in Babylon 5, as well
as consistent good play, is cited.
- Roger Dingledine [Fall 98]
- (nominated by petition). His ability to discover most everything
that's going on in a game, as well as skill at information trading,
persistance, and survival rates are all mentioned.
- Susan Born [Fall 98]
- Her service and dedication to the guild, quiet competence,
role-playing (with special note to the terrible accent in
Showdown), and intrepidity are all mentioned.
- Larry DeLucas [Fall 98]
- His impressive ability to determine who needs to die and seeing
to it is cited. That he's "Legendary in his own time" and quite
competent even when outside his specialty are also mentioned.
- Andy Twyman [Fall 98]
- His ability to accomplish his goals without anyone knowing what
he's up to or even realizing that he has accomplished them is
cited. His service to the Guild and role-playing are also mentioned.
- Jay Muchnij [Fall 98]
- The Scribe was not present for his own discussion, and had no
agents in place to report back the details. That he was elevated to
Master Assassin without even these basic skills can only be due to his
having fooled those present into believing he has the abilities of a
Master...
- Peter Litwack [Spring 00]
- Several wins, general good play, and impressive roleplaying are
discussed in the discussion preceding his elevation.
- Tony Camire [Fall 00]
- Many impressive wins were cited, as well as the feeling of dread
people have when they find out he's their opposition.
- Andy Menard [Fall 00]
- His skill at stomping all over economics plots is mentioned, as
well as the way he always manages to put himself in a position of
public power.
- Jim Waldrop [Fall 02]
- (nominated by PSI GMs) Impressive wins were cited with good play,
roleplaying, and dedication to the Guild during the discussion.
- Mike Phillips [Spring 03]
- (nominated by the L5 GMs) For a spectacular and excellent win in L5,
along with consistant good play.
- Carl Stern [Fall 04]
- (nominated by Conspiracy GMs)
- Philip Tan [Spring 05]
- (nominated by the High Council) For consistently fantastic roleplaying and scoring an impressive victory in "Road to Impunity". He is also commended for his service to the Guild as Secretary of the Exchequer and the writer of many popular games.
- Ken Clary [Fall 07]
- (nominated by the High
Council) Discussion includes repeated references to "why isn't he a
master already?" Success in various games, ("He's the guy no one can
catch") as well as skill at GM'ing and maintenance of GameTex are also
mentioned.
- Laura Boylan [Fall 07]
- (nominated by the High Council) Discussion includes repeated
references to "she's been really successful since she stopped being
type-cast as the crazy art chick". The ability to role-play well and
raise the role-playing level of others around her, and skill in
writing detailed worlds and characters are also mentioned.
- Greg Lohman [Spring 08]
- (nominated by the
High Council) Discussion cites his significant role-playing skills,
and his general history of success in games.
The MIT Assassins' Guild
<high-council@mit.edu>