First and Third Saturday of the month, 8-11:00pm, 36-115
Travel to strange new classrooms. Meet interesting, unusual people, and kill them! Patrol is a high-action game of live combat with rubber-dart guns. Shoot your friends, then watch out as they try to take their revenge.
Singularity: A Transhuman Dating Show LARP
Weekend of February 24th
Singularity! Humanity’s most popular dating show, where all our guests find that special someone (or something!) [Applause.] Broadcast to over ten planets across four realities, Singularity matches each lucky guest Star with three suitors and allows them to choose the one they feel will take them to the top of the world... and beyond.
Humankind has discovered the technology to surpass our previous form. No longer bound by the rules of humanity, we are able to craft ourselves anew. With our bodies expanded and identities altered, our sense of self can now linger in the space between abstraction and self-actualization. Humanity has become something else, something other.
No longer the narrow flock of fleshy humanoid we once were, you will instead find androids, human-esque constructs, abstract qualities such as Joy and Happiness made sentient, living next door to an ageless being with no face. Massive, living computer banks work side-by-side with quantum ghosts and electric skeletons. People change who and what they are according to infinite possibility.
With all our fantastic, impossible advancements, one fundamental aspect of humanity still eludes us:
Finding the one.
Singularity is a narrativist, minimal-rules LARP by Caitlynn Belle and Josh Jordan.
Weekend of March 3rd
GMs: Mika Braginsky, Nathan Serrano, Eli Stickgold, Stephanie Paige
Nine mercenaries have come together for a job. It's the middle-ish part of a century a lot like the one we just had. A simpler time. There are three TV stations, one phone company, and two holding corporations that secretly control every government on the planet. Each corporation administers its half of the world with a multi-disciplined army of paper pushers. For any problem lacking an obvious bureaucratic solution, mercenaries like these are contracted to address the situation through a massive application of force.
In multiple rounds of battle, Reliable Excavation Demolition (RED) and Builders League United (BLU) face off head-to-head. There are hats, combat, hats, bomb carts, hats, briefcases, hats, fun and hats! Play as the Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, or Spy – each has unique abilities, filing a different battlefield role.
Team Fortress is a PvP SIK game based on Valve Software’s Team Fortress 2, written by Mika Braginsky, Stephanie Paige, Nathan Serrano, and Eli Stickgold.
Where in the Heart is Carmen Sandiego
Weekend of March 17th
GMs: Kendra Beckler, Andrew Clough, Jayson Lynch, Beth Hocking
The whole world knows the name Carmen Sandiego. Her daring, nigh-impossible heists left the public reeling in confusion time and time again. She's stolen everything from Gandhi's glasses, to the ceiling of the Sistine Chapel, to the snow from the top of Mount Fuji. The world lived in fear for where her iconic red fedora and trench coat would next appear. As her notoriety grew, she attracted other villainous characters to herself, forming the Villain's International League of Evil. VILE has grown to include such renowned crooks as the scientific mastermind Dr. Sara Bellum, the duplicitous Jacqueline Hyde, the crooked lawyer Lee Galese, and yourself. Your disparate talents and proclivities were melded together into a team by your enigmatic leader in red. Working together, your heists soared to new heights.
Before today's heist even started, VILE was mourning the loss of one of its own, the first ever fallen agent in its 25 years. During last week's caper, filching the Washington Monument, VILE's history of flawless heists ended explosively, spelling the end for the fiery Dinah Myte. Stealing the Taj Mahal was to be VILE's tribute to her.
Despite mounting tensions over the Washington Monument caper, today started out smoothly. But at the key moment of the Taj heist, the unthinkable happened.
Carmen Sandiego was killed.
Now, gathered around Carmen's body in the middle of the Taj Mahal, you must come to terms with yourselves. Who will lead you now? Will you be able to stick together? Or will you devolve into finger-pointing and conflict? How will you celebrate her life? Can any of you really carry on her legacy? Or will you be reduced to mere nameless henchmen for some other villain? And more pressingly, with the ACME Detective Agency hot on your trail, you had better figure out the answers quickly to make your daring escape before the good guys arrive.
The rest of the world may have its own questions, but you must ask yourselves: Where in the heart is Carmen Sandiego?
The Sun Rises Over Agua Dulce
Weekend of March 31st
GMs: Haley Brandt-Erichsen, Jack Cockerill, Joy Perkinson
Somebody shot the sheriff, and this town ain't big enough for deputies. This town is a shit hole in a radiation-bathed wasteland, where water is in short supply. So the Beauregards dug a well, looking for water. Instead they found gold. Black gold. One of the Carroll brats ratted us out to the megacorps, and it didn't take long before they descended on the place like a swarm of Caltronics Surveillance Buzzards. Everyone knows Caltronics wants the oil as raw material to build more augs. Rey Farmacéuticos probably wants it for some wacko new drug. And Dominion-Westinghouse? We don't rightly know what they want it for, and you can bet they won't tell you.
Sorry, my neural implant's acting up. I'd better go get it checked out by that outsider lady who married into the Washingtons. What with tensions running high round here, gotta make sure it's in prime condition, in case someone gets it in their head to shoot me and leave my body for the vampire lizards.
Better get goin'. Feel free to make yourself at home. As best you can, anyway. Welcome to Agua Dulce, you poor bastard.
The Sun Rises Over Agua Dulce is a 3-day game set in post-apocalyptic Texas and written by Haley Brandt-Erichsen, Jack Cockerill, and Joy Perkinson. No vampire lizards will appear.
Weekend of April 14th
GMs: catthu, dvorak42, jaysonl, pweaver (originally by catthu, pweaver, shawest, zehender)
Cloud 17 is a perfectly ordinary game about the perfectly ordinary Normalville and its perfectly ordinary residents who all live perfectly ordinary lives doing perfectly ordinary things. The town is abuzz with the upcoming Festival and mayoral elections. Theng of England and the incumbent mayor look like they will be having a tight race. Meanwhile the resident super hero, the priest who runs the chocolate factory, and the rest of Normalville's twenty three residents are scurrying around in preparation for the upcoming excitement and festivities.
Normalville is a remote village located in a place at some time period. Its two leading exports are chocolates and balloons, and have been since as far back as anyone can remember. The residents of this village all know each other well, since no one has ever entered or left the village.
We welcome you to Normalville, the most perfectly ordinary town with the twenty four most ordinary people.
Spring Guild Meeting
Weekend of April 21st
GMs: High Council
Politics and backstabbing *without* character sheets!
Free food! Officer Reports. Free Food! Elections. Free Food! Standing Policy debates. Did I mention Free Food?! Masterings.
(More seriously, the Spring Guild meeting is when elections happen. Current students, if you do not attend, we cannot elect anyone to Grandmaster or Secretary of the Exchequer, and then the Guild will stop running.)
Tempests of the Soul, Temptations of the Flesh
Weekend of May 5th
GMs: Thomas Chappell, Thomas Wohlers, Katie Sedlar
In the world of Arcanis, politics, faith, and intrigue reign. Even within the multiple threats of wars, those who wish to see a mending of old divisions have called a secret summit that can determine the flow of the future politics and religions across the lands.
In the south, the once-mighty Coryani Empire sleeps under an indifferent Emperor and a bickering Senate. In the north, cracks appear in the oppressive rule of Canceri's theocracy as a fiery rebellion burns. The besieged Patriarch of the Mother Church works to reconcile the beliefs of a dozen splinter sects, but the gods reply to prayers with nothing but silence. The scions of the great noble houses bear celestial blood within their veins, and their decisions control the ebb and flow of turmoil and strife across the Known Lands of Arcanis. Meanwhile, secret cults and shadowy cabals plot to put their own schemes into play.
In the heartland of the worshipers of the Storm God, today's negotiations and disparities will ripple across the world. Will your actions be motivated by seeking peace and healing for a fractured land? by promoting your own church and heeding a prophecy? by advancing a secret agenda? by elevating your noble house's fortunes above your rivals? or will you work for some far more personal goal?