Calypso, Post-finals '96
Things had started to get exciting in Calypso Bay. Governor Rawley
had done his best to make the little island a popular port for
pirates, but usually it was just one ship at a time. This week, the
third pirate ship showed up, and it was the Infernal Anne and her
zombie crew. The locals shrugged; at least the zombies didn't drink
too much rum and cause trouble the way the other pirates did, and
their captain's gold was good. Then the famed British pirate hunter
Captain Lloyd docked. He had no jurisdiction, of course, but everyone
was on edge waiting for the fighting to start. The Governor made his
usual threats about throwing any troublemakers in the oubliettes, but
there weren't enough to keep everyone in if things started to get
nasty.
The visitors weren't a surprise, though - this was the Seventh of
the Seventh of the Festivals of Change, and the cults had been talking
about it for nearly a generation. In addition to seeing the loa
riding their priests a lot more than anyone was used to in the past
months, there had been Instructions given to prepare for strangers.
Then yesterday things got really weird. People started behaving
strangely, turning up in places where they weren't before - the
Infernal Anne's Priest suddenly appeared in town square before it
docked, and the captain had to swim to shore while the zombies tacked
in circles in the harbor. Previously sensible people were talking
nonsense about how real it all looked, and "experience points."
That was when people started to realize that something had gone
wrong, that things had turned
upside-down, in the port of
Calypso is a ten-day game of pirates, voodoo, and virtual
reality written by Laura Baldwin, Mike Earl, Mark Maxwell, Mike
Person, and rif. It ran Post-finals of 1996.