Calypso, Post-finals '96

Things had started to get exciting in Calypso Bay. Governor Rawley had done his best to make the little island a popular port for pirates, but usually it was just one ship at a time. This week, the third pirate ship showed up, and it was the Infernal Anne and her zombie crew. The locals shrugged; at least the zombies didn't drink too much rum and cause trouble the way the other pirates did, and their captain's gold was good. Then the famed British pirate hunter Captain Lloyd docked. He had no jurisdiction, of course, but everyone was on edge waiting for the fighting to start. The Governor made his usual threats about throwing any troublemakers in the oubliettes, but there weren't enough to keep everyone in if things started to get nasty.

The visitors weren't a surprise, though - this was the Seventh of the Seventh of the Festivals of Change, and the cults had been talking about it for nearly a generation. In addition to seeing the loa riding their priests a lot more than anyone was used to in the past months, there had been Instructions given to prepare for strangers.

Then yesterday things got really weird. People started behaving strangely, turning up in places where they weren't before - the Infernal Anne's Priest suddenly appeared in town square before it docked, and the captain had to swim to shore while the zombies tacked in circles in the harbor. Previously sensible people were talking nonsense about how real it all looked, and "experience points."

That was when people started to realize that something had gone wrong, that things had turned upside-down, in the port of


Calypso is a ten-day game of pirates, voodoo, and virtual reality written by Laura Baldwin, Mike Earl, Mark Maxwell, Mike Person, and rif. It ran Post-finals of 1996.