Saturday Nights, 8-11:00pm, 36-115
Travel to strange new classrooms. Meet interesting, unusual people, and kill them! Patrol is a high-action game of live combat with rubber-dart guns. Shoot your friends, then watch out as they try to take their revenge.
Weekend of 9/06
GMs: Tom Boning, Steven Valdez
It is the twenty-second annual UNIT Conference, a conference established by a UN mandate in 2150 to bring together the scientists from the world's top megacorporations, the group known as the Titan Syndicate. For the first time in the history of the conference, it is being held on Ouranos, a recently build space station hanging in geosynchronous orbit above Earth. Seven corporations have gathered representatives aboard the station to present recent developments and work to form deals and partnerships for the coming year, while working to ensure they remain at the top of their fields and maintain their monopolies on the world's technology.
Welcome to the Ouranos Expo, a four-hour game set in the not-to-distant dystopian future about corporations vying for power and prestige set in a place that's quite a bit higher than previous conferences. As part of the expo, some people will be presenting on their corporations' research in front of the other corporations for repute and resource.
Ouranos Expo, a game written by Tom Boning and Steven Valdez.
Weekend of 9/20
GMs:Michael Behr, Jayson Lynch, James Penna
AD 2101, Low Earth Orbit: Sovereign Academy is a school beyond any other, where the world's best and brightest young people gather in space for the ultimate education. Under the auspices of the EU Buffer Zone's government, the school has enjoyed peace and prosperity. But with the Buffer Zone's recent annexation by the Western Bloc during the Global War, the school's council has made the bold decision of declaring itself an independent nation-state. Speculation as to the state's viability in the global war between eastern and western blocs was cut short when it was revealed an experimental weapons system, capable of wiping out entire fleets of starships, resided on the academy.
Now, diplomats from both sides of the war have been dispatched to the academy as its orbit brings it ever closer to the firing range of both blocs' major fleets. Negotiations in the next few hours will decide the fate of the academy, and perhaps the entire world. But there is no cause for alarm: prom is not cancelled.
Sovereign Academy is a one-night LARP of diplomacy, secret weapons, and high-school drama written by Michael Behr, Jayson Lynch, and James Penna with Joy Perkinson as zampolit.
Tomb of Inconveniences
Weekend of 9/27
GMs: Mika Braginsky, Nathan Serrano, Ken Clary
Calling all aspiring adventurers! Come to the Clever Beaver Tavern and learn from the best! The high-level Crimson Adventuring Company will teach you the basics of combat, adventuring, and working together as a party. After being instructed and equipped, you'll be sent to a specially prepared a dungeon to test your mettle. You must avoid moderately clever traps, fight somewhat challenging monsters, and defeat aspiring necromancer Ace in the depths of his lair, the infamous Tomb of Inconveniences!
Tomb of Inconveniences is a SIK training game inspired by Dungeons and Dragons.
Weekend of 10/04
GMs: Kevin Riggle, Andrew Clough, Brian Sniffen
It is the year 1920, over two thousand years since the fall of Rome---since Rome drowned in blood and strife, never to rise again. Power is in the North now, held by thane and skald and viking boat. Since the reign of Harald, Oslo has been the core of civilization. Strong thanes keep men safe at home, dispensing justice with peace. Bold raiders seize plunder from those with too much wealth to keep it all. Skalds and priests bring us the blessings of the gods of Asgard.
So it has been---but new times and new ways of traveling bring new problems. What then of the old ways? Who needs a thane when the cities have police? Who needs raiders when the Western traders will sell anything you need?
Some people aren't normal. They use forbidden magics. They need what normal people don't: wealth from raiding. Blood from battle. The roots of mountains, the breath of fish, and the sound of a cat's footfall. Some people don't fit in the old ways. Some people don't fit in the new. Some people don't fit anywhere. Tonight, a crew of outcast, outsiders, misfits, and the desperate set sail on the Heithur, raiding the sea itself for wealth and wisdom.
Weekend of 10/11
GMs: Alex Arkhipov, Kimberly Beder, Andrea Lincoln
Genre is a 2-4 hour experimental, high-roleplay, partially-collaborative game about character interpretation, genres, and tropes. There will be lots of improv, player-driven plots, and character evolution.
Team Fortress 2, Episode 1
Weekend of 11/01
GMs: Nathan Serrano, Mika Braginsky, Eli Stickgold, Stephanie Paige
The world's #1 war-themed hat simulator comes to the MIT Assassins' Guild for a third time!
Nine mercenaries have come together for a job. It's the middle-ish part of a century a lot like the one we just had. A simpler time. There are three TV stations, one phone company, and two holding corporations that secretly control every government on the planet. Each corporation administers its half of the world with a multi-disciplined army of paper pushers. For any problem lacking an obvious bureaucratic solution, mercenaries like these are contracted to address the situation through a massive application of force. In multiple rounds of battle, Reliable Excavation Demolition (RED) and Builders League United (BLU) face off head-to-head.
There will be hats, combat, hats, shenanigans, hats, control points, hats, fun and hats! Play as the Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, or Spy - each has unique abilities, filing a different battlefield role. Team Fortress is a team-based player-vs-player SIK game based on Valve Software's Team Fortress 2. Meet the team at http://www.teamfortress.com/movies.php.
Hitherby Dragons: Recourse
Weekend of 11/08
GMs: Andrew Clough, Lian Guertin, Eddy Karat, Kendra Beckler, Xavid
Every morning, you wake up in bed and look at the dawn. It is so incredibly beautiful, so mad wack stunning gorgeous, and you say, "How beautiful."
The Place Without Recourse is a steep-walled ravine. Sometimes you'll try climbing out, up the rugged slopes. Or maybe you'll ask Train to carry you out. It's a hard climb. Someone always breaks before the end. And when you've climbed until you can see the outside world, even as you crest the top and look down at the paradise outside that your question has cut you out of, you find yourself waking back in your bed, looking at the dawn, and saying, as you always do, "How beautiful."
The Place Without Recourse is ruled by Ii Ma. Sometimes you'll start a rebellion. Sam will make weapons out of whatever he can find, breaking up the furniture and tearing down tree branches. Bird will write slogans and chants you'll pretend rile your spirits. You'll lead a charge against Ii Ma's horrid bulk, screaming like a madman. And then each of you wake up in bed, look at the dawn, and say, "How beautiful."
This morning, in the Place Without Recourse, Train Morgan wakes up in bed. The sun is this brilliant golden glow and there is pink and red like a fire in the sky and there is a swirling in those clouds there like the spreading of an insect's wings. And he cries out, in a great loud voice, "Whatever happened to Ink Catherly?" And as his question echoes throughout the ravine and the sky grows dark, suddenly you're not quite sure where you are any more.
Hitherby Dragons: Recourse is a game of weirdness, questions, shows, and secrets in a strange land, inspired by Hitherby Dragons by Jenna Katerin Moran. (Familiarity with the source material is not expected.) Some of you are Actors, ripped suddenly from your everyday lives into a crumbling world and forced to improvise shows (short skits) to sustain it. Some of you are Judges, longtime prisoners of an existential hell who must use the content of the shows to shape a new world out of your crumbling prison even as the chaos lends new hope of power or escape. Perhaps you will answer the question that binds you here and escape. Perhaps you will build your position and become the ruler of the created land. Or perhaps you have other plans in mind for shifting substance of a world beyond reality. In addition to improv, this combat-free game includes resource trading, puzzles, vaguely Buddhist theology, and general strangeness and confusion.
Gother Than Thou
Weekend of 11/15
GMs: Kimberly Beder, Kate O'Connor
A game of gothpunks, glitter goths, industrial goths, cyber goths, classic goths and more, just barely based on Gother Than Thou: the Most Pretentious Card Game Ever (Savant Garde games, 2000) - amass ankhs, amass angst, bend the DJ's playlist to your will, push your agenda at the Thirteenth Annual Gothstitutional Convention, a night of dancing, snackcakes, and way too much eyeliner. Prove you and you alone are the Gothest of them all. Absolutely no one is immanentizing the eschaton here.
Fall Guild Meeting
11/16 at 2pm in 3-133
Scheme and backstab outside of a game!
Weekend of 12/06
GMs: Ken Clary, William Lowenthal
In a world where monkeys and zombies have been annihilated, only three great forces remain. Who will be the next great power to fall -- Robots, Pirates, or Ninjas?
This schedule is not currently available as a google calendar, but we might fix that eventually, and it would be at: xml, ical, html.