Saturday Nights, 8-11:00pm, 36-115
Travel to strange new classrooms. Meet interesting, unusual people, and kill them! Patrol is a high-action game of live combat with rubber-dart guns. Shoot your friends, then watch out as they try to take their revenge.
Friday March 8 to Sunday March 17 (Ten-Day Game)
GMs: Ken Clary, Jason Gonsalves, Joy Perkinson, Eli Stickgold, Christian Ternus
September 8, 2025, MOGADISHU:
Citing security concerns surrounding last week's alleged nuclear explosion in Western Somalia, the Mogadishu Chamber of Commerce has blockaded all ports and land routes into the country. Although there is no confirmation as of yet, it is believed that this action may be related to the recent terrorist attack that severed Somalia's fiber-optic connection to the world at large. A UN special council has convened to discuss humanitarian aid. Several Middle Eastern nations have pledged to oppose any 'blatant invasions masking as relief efforts,' leading the White House to officially state that it has 'no plans to put boots on the ground at this date.'
Mogadishu has been a thriving corporate hub for the last ten years. Discovery of previously unknown rare-earth compounds has fueled unprecedented growth in the city's technology sector, aided by a lassez-faire regulatory regime. Stock prices for corporations headquartered in the city have dipped slightly in reaction to the news and rumors of civil disturbance from unaffiliated militant factions located nearby.
Operation Manifest Train
weekend of April 5 (SIK Game)
Cassie Huang, Mark Mascaro, Ash Turza, Jim Waldrop
OCTAGON and MIRAGE Directorates have each approached N7 HQ for immediate missions in Systems Alliance space. It falls to N7 Lambda Company to assign squads, materiel, and resources to execute each of the requested OCTAGON and MIRAGE missions, accomplishing the required objectives without unwarranted loss.
MANIFEST TRAIN is a 1 to 2 day set of modules in the N7 universe (strongly based on the Mass Effect series of games by Bioware). PCs will be placed in teams and sent on at least onemodule; there will be a small logistics team that works to send teams on missions.
Hitherby Dragons: Recourse
weekend of April 19th (One Night Game)
GMs: Andrew Clough, Lian Guertin, Eddy Karat, Kendra Beckler, Xavid
Every morning, you wake up in bed and look at the dawn. It is so incredibly beautiful, so mad wack stunning gorgeous, and you say, "How beautiful."
The Place Without Recourse is a steep-walled ravine. Sometimes you'll try climbing out, up the rugged slopes. Or maybe you'll ask Train to carry you out. It's a hard climb. Someone always breaks before the end. And when you've climbed until you can see the outside world, even as you crest the top and look down at the paradise outside that your question has cut you out of, you find yourself waking back in your bed, looking at the dawn, and saying, as you always do, "How beautiful."
The Place Without Recourse is ruled by Ii Ma. Sometimes you'll start a rebellion. Sam will make weapons out of whatever he can find, breaking up the furniture and tearing down tree branches. Bird will write slogans and chants you'll pretend rile your spirits. You'll lead a charge against Ii Ma's horrid bulk, screaming like a madman. And then each of you wake up in bed, look at the dawn, and say, "How beautiful."
This morning, in the Place Without Recourse, Train Morgan wakes up in bed. The sun is this brilliant golden glow and there is pink and red like a fire in the sky and there is a swirling in those clouds there like the spreading of an insect's wings. And he cries out, in a great loud voice, "Whatever happened to Ink Catherly?" And as his question echoes throughout the ravine and the sky grows dark, suddenly you're not quite sure where you are any more.
Hitherby Dragons: Recourse is a game of weirdness, questions, shows, and secrets in a strange land, inspired by Hitherby Dragons by Jenna Katerin Moran. (Familiarity with the source material is not expected.) Some of you are Actors, ripped suddenly from your everyday lives into a crumbling world and forced to improvise shows (short skits) to sustain it. Some of you are Judges, longtime prisoners of an existential hell who must use the content of the shows to shape a new world out of your crumbling prison even as the chaos lends new hope of power or escape. Perhaps you will answer the question that binds you here and escape. Perhaps you will build your position and become the ruler of the created land. Or perhaps you have other plans in mind for shifting substance of a world beyond reality. In addition to improv, this combat-free game includes resource trading, puzzles, vaguely Buddhist theology, and general strangeness and confusion.
Ides of March
weekend of April 26 (game writing panel)
Organizer: Ken Clary
weekend of April 26 (committee plot)
GMs: The High Council
Officer Reports! Free Food! Elections! Possibly Other Business!
weekend of May 10 (one night game)
GMs: Andrew Clough, Kevin Riggle, Brian Sniffen
From the dawn of time the skalds told that the world would end in fire. But the thanes are old, the battle horns are silent, and the swords are gone to rust. Time has brought a new age of trade and luxury for those who are willing to put aside the old ways and traffic with foreigners.
Tonight the Honor sets sail not to raid but to allow those aboard to conduct their business far from prying eyes. Among those aboard, some have abandoned the old ways and some still hold to them in their hearts. Though, when the price is right, who can tell the difference? And who still cares?
There will be wheeling and dealing, strife and betrayal, magic and the end of prophesy. If you liked Elizabeth Bear's Edda of Burdens setting, Theon Greyjoy, or Noir fiction then you might enjoy our game.
These are games that are planning on running in the near future, to the best of our knowledge, but aren't scheduled yet. If you think your game should be here but isn't (or vice versa), send mail to the High Council.
GMs: Laura McKnight, Katherine O'Connor
In the days that came before any living being can remember, there was no Court, and the faeries, elves, and dwarves constantly warred with eachother. During this period, the night of Forseti was always a night of chaos, because from dusk to dawn, the natural magic of the world would increase, and each magical race would use this to power ever stronger attacks on the other species. Eventually, the destruction grew to be too much, and the three species came together and created the Forseti Peace Pact, creating the Court which has ruled over it ever since. It is also said that that night was the very first Party. Once per century, the mysterious Host has thrown a Forseti celebration so spectacular it has come to be known simply as the Party. And once per century, members of all the species have come together to leave the politics and bickering behind for one night (well, mostly) in exchange for magic, love, and drugs. While the events that traspire at each Party have been known to change the course of the Court for the next century to come, such thoughts of repercussions are best left for tomorrow. Tonight, we party.
Escape From Lego Castle
(one-night SIK game)
GMs: Cassie Huang, Telmo Correa
You didn't really believe Mrs. Frizzle when she said that something horrible would happen if the class kept losing bits and pieces of the classroon LEGO collection. After all, you're not in kindergarden anymore, and who would believe something about LEGOs disappearing into other dimensions and summoning up evil overlords? That was until someone managed to lose the last handful of legos somewhere in the classroom this morning. One minute you were standing around an empty LEGO bucket, and the next you were in some dungeon made entirely out of LEGOs. You're pretty sure you're not in Mrs. Frizzle's classroom anymore. All you have is this pile of odd LEGOs on the floor, but it seems that LEGOs have strange properties here.
GMs: Mark Seifter
You are cordially invited to attend the social event of the season:
The Atreides-Tyndarea Wedding
Who: Ammon Atreides and Princess Lynestra Tyndarea
Where: The Atreides Estate in the Lyradar Sphere
When: One hundred Rowaini days hence
Respondez Sil Vous Plait
Lord Aeus Atreides
Plaza de la Corporacion
GMs: Telmo Correa, Hubert Hwang, Victoria Vega, Jim Waldrop
In the wake of the Omnibank collapse that left corporations reeling all around the world, the G4 is gearing up for a major meeting. Ares Global Logistics Cartel is primed to announce the development of a new rapid-cloning / brain-transfer technology that will revolutionize its quasi-governmental and basic societal infrastructure products. The other members of the G4 (The Wuxing/Walton Collective, Canonical Networks, and The Teradyne Conglomerate) are readying themselves to bargain for licensing rights -- gotta keep those high-ranking executives alive, after all -- and the price will be steep.
Outside, the 99% are gathering from all corners of the globe to protest the continued accumulation of wealth in the hands of a few multinational (as much as that term means anything nowadays) corporations. Twenty thousand protesters have gathered at the Plaza de la Corporación to express their outrage, and among them walks a man who almost seems to glow in the light of the smoggy sunset...
Plaza de la Corporación is a one-night, five-hour game written by Telmo Correa, Hubert Hwang, Victoria Vega, and Jim Waldrop. There will be parts for those who like action, and parts for those who prefer negotiation, and of course for the range in between.
This schedule is not currently available as a google calendar, but we might fix that eventually, and it would be at: xml, ical, html.