COMMON GROUND:
A Pattern Language for Human-Computer Interface Design
Preface:
The Case for HCI Design Patterns
Introduction
Pattern Descriptions:
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What is the basic shape of the content?
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What is the basic shape of the actions taken with the artifact?
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How does the content or available actions unfold before the user?
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How does the artifact generally use space and the user's attention?
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How is the content or action organized into working surfaces?
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How can the user navigate through the artifact?
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What specific actions should the user take?
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How can the user modify the artifact?
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How can the artifact be made visually clear and attractive?
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Iconic Reference (unwritten)
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Calm Grid (unwritten)
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Repeated
Framework
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Few Hues, Many Values (unwritten)
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How else can the artifact actively support the user?
Bibliography and Acknowledgements
Pattern Language as One File
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Comments to: jtidwell@alum.mit.edu
Last modified June 16, 1999
Copyright (c) 1999 by Jenifer Tidwell. All rights reserved.